← New Zealand

ScarCaz

#37,316 in the world · #538 in New Zealand · in the top 73% nationally. 29 official events, 35 matches won and 55 lost.

  • 1439±35Rating · margin ±35
  • 1538Average field · 94 entr.
  • 10%vs top 5% (1–9)

What they have done so far

  • Made top 8 9 times in 29 tournaments: 31% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,539 points, reached in October 2025: today they sit 100 points below it.
  • The toughest field they have faced averaged 1,589 points, across 231 entrants.
  • They are 17 points away from the top 500: New Zealand.

How the rating moved

Between 1,413 and 1,539, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Hobby Lords CHCH Nexus Christchurch 18 1546 16° 0–1–2 -6
22/08/26 Vendetta Summoner Skirmish @ Hobby Lords Christchurch Christchurch 16 1549 2–3 -4
21/08/26 Hobby Lords CHCH Nexus Christchurch 13 1560 1–1–2 +4
09/08/26 Hobby Lords CHCH Riftbound Sundays Christchurch 14 1544 1–1–1 +4
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1315° 0–1 -12
04/04/26 New Zealand 10K Open - Sunday Bounce Back Event Greenlane 76 1566 71° 0–2 -10
03/04/26 New Zealand 10K Open Main Event - Alexandra Park Raceway Greenlane 340 1571 223° 3–5 -9
02/04/26 New Zealand 10K Open - Friday Warm Up Greenlane 231 1589 172° 2–4 -15
25/03/26 Wednesday Evening Nexus Nights - 1v1 Palmerston North 17 1530 2–1 +18
18/03/26 Wednesday Evening Nexus Nights - 1v1 Palmerston North 15 1526 0–1–1 -9
13/03/26 Road to 10k 1v1 Palmerston North Central 15 1559 10° 2–2 +8
11/03/26 Wednesday Nexus Night Palmerston North 15 1530 10° 1–2 -7
06/03/26 Saturday Morning Summoner Skirmish - March Palmerston North 18 1564 2–2–1 +12
04/03/26 Wednesday Evening Nexus Nights - 1v1 Palmerston North 23 1530 2–1 +18
28/02/26 Saturday 1v1 Palmerston North 14 1533 2–1 +16
25/02/26 Wednesday Morning Nexus Nights - 1v1 Palmerston North 16 1539 10° 1–2 -3
20/02/26 Valkyrie Games Road to 10k Event Palmerston North 16 1537 12° 1–2–1 -10
18/02/26 Wednesday Morning Nexus Nights - 1v1 Palmerston North 15 1532 2–1 +22
14/02/26 Saturday Early Morning Nexus Nights - 1v1 Palmerston North Central 20 1540 14° 1–2 +2
06/02/26 Saturday Morning Spiritforged Pre-Rift Event Palmerston North 27 1508 17° 2–3–1 +7
06/02/26 Friday Evening Spiritforged Pre-Rift Event Palmerston North 25 1504 16° 1–2–1 -6
21/01/26 Wednesday Afternoon Nexus Nights - 1v1 Palmerston North 16 1497 1–2 -2
16/01/26 Saturday Afternoon Summoner Skirmish - January Palmerston North 15 1517 12° 0–3 -30
09/01/26 Saturday Morning Summoner Skirmish - January Palmerston North 19 1525 12° 2–2–1 +25
17/12/25 Wednesday Afternoon Nexus Nights - 1v1 Palmerston North 25 1507 24° 0–3 -44
29/11/25 Saturday Afternoon Nexus Nights - 1v1 Palmerston North 18 1507 11° 0–2 -38
22/11/25 Saturday Afternoon Nexus Nights - 1v1 Palmerston North 13 10° 1–2 -27
20/11/25 Riftbound Thursday Night League Palmerston North 15 12° 0–0–2 -4
31/10/25 Riftbound Release event Palmerston North Central 15 3–1 +39

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 3 events 33%
  • 16 to 99 15 events 31%
  • Under 16 11 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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