← United States

SDG Whirl

#1,314 in the world · #451 in United States · in the top 3% nationally. 32 official events, 61 matches won and 45 lost.

  • 1734±33Rating · margin ±33
  • 1536Average field · 21 entr.
  • 13%vs top 5% (1–7)

What they have done so far

  • Has won 4 tournaments. The biggest one had 31 players entered.
  • Made top 8 17 times in 32 tournaments: 53% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,580 points, across 29 entrants.
  • They are 29 points away from the top 250: United States.

How the rating moved

Between 1,371 and 1,734, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Evening Nexus Nights - 1v1 Tempe 16 1556 3–0 +31
30/08/26 Sunday Morning Vendetta Summoner Skirmish I Mesa 26 1577 5–2 +20
29/08/26 Rekreation Games Friday Evening Nexus Night Chandler 16 1560 2–1 -6
25/08/26 Evening Nexus Nights - 1v1 Tempe 19 1515 3–0 +18
23/08/26 Mox Chandler Vendetta Summoner Skirmish I Chandler 29 1580 5–2 +26
19/08/26 Tuesday Nexus Night Mesa 16 1551 11° 1–2 -18
18/08/26 Monday Evening Vendetta Summoner Skirmish I Tempe 31 1568 6–1–1 +71
16/08/26 Sunday Afternoon - Open Play - Constructed (Competitive 1v1) Tempe 19 1516 12° 1–2 -23
15/08/26 Rekreation Games Friday Evening Nexus Night Chandler 16 1526 2–1 +6
13/08/26 Wednesday Night Riftbound Mesa 31 1553 3–0 +28
12/08/26 Tuesday Nexus Night Mesa 22 1557 2–1 +19
11/08/26 Evening Nexus Nights - 1v1 Tempe 21 1576 13° 0–2 -24
09/08/26 Sunday Nexus Nights - Constructed Tempe 24 1571 3–0 +35
08/08/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 28 1543 17° 1–2 -8
07/08/26 Thursday Evening Nexus Nights - 1v1 Gilbert 18 1498 2–1 +12
06/08/26 Wednesday Night Riftbound Mesa 30 1526 3–0 +36
05/08/26 Tuesday Nexus Night Mesa 15 1561 2–1 +19
04/08/26 Evening Nexus Nights - 1v1 Tempe 17 1567 2–0–1 +27
01/08/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 26 1530 3–0 +51
04/04/26 Summoner Skirmish (APR) at Gamers Guild Tempe Tempe 27 1558 21° 1–3 -7
03/04/26 Thursday Evening Nexus Nights - 1v1 Gilbert 16 1468 2–1 +20
01/04/26 Tuesday Nexus Night 3-31-2026 Mesa 18 1490 15° 1–2 +2
29/03/26 Sunday Nexus Night Tempe 12 1534 10° 1–2 +7
28/03/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 23 1511 14° 2–2 +9
27/03/26 Thursday Evening Nexus Nights - 1v1 Gilbert 14 1505 12° 1–2 -10
21/03/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 16 1491 10° 1–2 -5
20/03/26 Thursday Evening Nexus Nights - 1v1 Gilbert 22 1490 15° 1–2 -1
19/03/26 Wednesday Night Riftbound Mesa 14 1553 1–1–1 +28
18/03/26 Tuesday Nexus Night 3-17 Mesa 12 1523 11° 0–3 -45
14/03/26 Wednesday Evening Summoner Skirmish - March Mesa 28 1560 24° 1–2 -2
13/03/26 Thursday Evening Nexus Nights - 1v1 Gilbert 22 1506 21° 0–3 -47
06/03/26 Thursday Evening Nexus Nights - 1v1 Gilbert 16 1544 14° 0–2–1 -35

Form and consistency

On a 3-win streak.

  • 16 to 99 27 events 59%
  • Under 16 5 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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