shdrprgm
#9,822 in the world · #131 in Singapore · in the top 23% nationally. 5 official events, 13 matches won and 8 lost.
- 1605±69Rating · margin ±69
- 1559Average field · 74 entr.
- 17%vs top 5% (1–5)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,621 points.
- The toughest field they have faced averaged 1,568 points, across 112 entrants.
- They are 20 points away from the top 100: Singapore.
How the rating moved
Between 1,520 and 1,605, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Card Bound Vendetta Summoner Skirmish I Holland Dr | 24 | 1558 | 8° | 3–2–1 | +6 |
| 22/08/26 | Hideout Vendetta Skirmish I Singapore | 30 | 1555 | 12° | 2–1–2 | +11 |
| 15/08/26 | RCS #3 - MSIF Singapore | 128 | 1555 | 29° | 3–2–1 | +41 |
| 08/08/26 | RCS #2 - Hobby Con Singapore | 112 | 1568 | 37° | 3–2–1 | +27 |
| 04/08/26 | Tuesday Night Nexus B01 @ Utopia Games SIngapore | 24 | — | 11° | 2–1 | +20 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 50%
- 16 to 99 3 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →