← Singapore

shdrprgm

#9,822 in the world · #131 in Singapore · in the top 23% nationally. 5 official events, 13 matches won and 8 lost.

  • 1605±69Rating · margin ±69
  • 1559Average field · 74 entr.
  • 17%vs top 5% (1–5)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,621 points.
  • The toughest field they have faced averaged 1,568 points, across 112 entrants.
  • They are 20 points away from the top 100: Singapore.

How the rating moved

Between 1,520 and 1,605, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Card Bound Vendetta Summoner Skirmish I Holland Dr 24 1558 3–2–1 +6
22/08/26 Hideout Vendetta Skirmish I Singapore 30 1555 12° 2–1–2 +11
15/08/26 RCS #3 - MSIF Singapore 128 1555 29° 3–2–1 +41
08/08/26 RCS #2 - Hobby Con Singapore 112 1568 37° 3–2–1 +27
04/08/26 Tuesday Night Nexus B01 @ Utopia Games SIngapore 24 11° 2–1 +20

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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