← Australia

Sinook

#24,475 in the world · #1,343 in Australia · in the top 49% nationally. 6 official events, 11 matches won and 12 lost.

  • 1512±72Rating · margin ±72
  • 1551Average field · 488 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their all-time peak is 1,526 points.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 34 points away from the top 1,000: Australia.

How the rating moved

Between 1,466 and 1,515, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 118° 3–3 +14
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 580° 3–2–3 +32
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 512° 1–3–1 -19
17/01/26 SPELLROO GAMING 1.18 Riftbound Summoner Skirmish (Constructed) Concord West 42 1526 2–2 -4
13/01/26 Riftbound TCG - Weekly Nexus Night [Constructed] Sydney 15 0–1–1 -26
18/11/25 Riftbound TCG - Weekly Nexus Night [Constructed] Sydney 25 1512 11° 2–1 +15

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 37%
  • 16 to 99 2 events 57%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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