SkullsandSuits
#14,381 in the world · #197 in Singapore · in the top 34% nationally. 6 official events, 9 matches won and 8 lost.
- 1571±78Rating · margin ±78
- 1532Average field · 28 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,576 points, across 21 entrants.
- They are 54 points away from the top 100: Singapore.
How the rating moved
Between 1,453 and 1,571, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Nexus Night BO1 @ Utopia Games SIngapore | 34 | 1538 | 9° | 2–1 | +24 |
| 26/08/26 | SC Collection Riftbound Nexus Night Orchard Rd | 32 | 1515 | 12° | 2–1 | +22 |
| 20/08/26 | Flagship Thursday Nexus Night BO1 Bishan St. 23 | 22 | 1462 | 3° | 3–0 | +66 |
| 17/08/26 | Cardboard Collectible Vendetta Summoner Skirmish I Orchard Rd | 21 | 1576 | 15° | 1–2–2 | +6 |
| 07/08/26 | Doran's Cards Friday Nexus Night 65 Ubi Road 1 | 31 | 1568 | 28° | 0–2–1 | -29 |
| 06/08/26 | Flagship Thursday Nexus Night BO1 Bishan St. 23 | 38 | — | 30° | 1–2 | -18 |
Form and consistency
On a 1-win streak.
- 16 to 99 6 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Aris Resonance SG 1756 0–1
- Laugh1ng SG 1694 0–1
- 珍珠奶茶 SG 1636 0–1
- Doko SG 1625 0–1
- SingaporeHam SG 1621 0–1
- Wuffle SG 1598 0–1
- barbiecue SG 1597 0–1
- risss SG 1578 0–1
- ABSTRACT SG 1578 0–1
- GADEGATORADE SG 1553 1–0
- Bleach SG 1553 1–0
- Tyx SG 1552 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →