ThickNick
#47,230 in the world · #17,356 in United States · in the top 100% nationally. 5 official events, 1 matches won and 15 lost.
- 1296±87Rating · margin ±87
- 1508Average field · 22 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,523 points, across 17 entrants.
How the rating moved
Between 1,296 and 1,474, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Nexus Nights - 1v1 (Constructed) College Station | 23 | 1503 | 23° | 0–3 | -28 |
| 23/08/26 | Sunday Morning Vendetta Summoner Skirmish I College Station | 28 | 1504 | 27° | 0–4 | -64 |
| 18/08/26 | BVHG Nexus Night Bryan | 17 | 1523 | 17° | 0–3 | -38 |
| 11/08/26 | BVHG Nexus Night Bryan | 18 | 1514 | 17° | 0–3 | -48 |
| 09/08/26 | Nexus Nights - 1v1 (Constructed) College Station | 23 | 1496 | 20° | 1–2 | -26 |
Form and consistency
On a 13-loss streak.
- 16 to 99 5 events 6%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MrKeepCount US 1711 0–2
- Solxce US 1613 0–1
- srQuibbleton US 1595 0–1
- Lunatic US 1567 0–1
- adleywoof US 1543 0–1
- Shadow US 1541 0–1
- WHITEGIRLDEMON US 1504 0–1
- LuggsLugi US 1496 0–1
- Thaegryn US 1479 0–1
- NekoDick US 1477 0–1
- johnace US 1451 0–1
- JediMasterKorr US 1440 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →