← Italy

Raijin

#32,406 in the world · #2,598 in Italy · in the top 63% nationally. 30 official events, 31 matches won and 51 lost.

  • 1469±37Rating · margin ±37
  • 1486Average field · 13 entr.
  • 0%vs top 5% (0–5)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 20 times in 30 tournaments: 67% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,579 points, across 23 entrants.
  • They are 8 points away from the top 2,500: Italy.

How the rating moved

Between 1,310 and 1,469, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Città di Castello 8 1434 2–1 +13
03/08/26 Monday Evening Nexus Nights - 1v1 Città di Castello 5 1450 2–0 +33
29/07/26 Monday afternoon Vendetta Pre-rift Event Città di Castello 10 1435 1–1–2 +2
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Città di Castello 5 0–1–1 -7
24/07/26 Vendetta Pre-Rift Event Perugia 14 1568 1–2 +1
04/07/26 sabato Afternoon Summoner Skirmish - July Città di Castello 8 1481 1–2 -10
06/06/26 sabato Afternoon Summoner Skirmish - June Città di Castello 7 1475 2–1 +11
30/05/26 Saturday Afternoon Nexus Nights - 1v1 Città di Castello 6 1426 2–1 +13
04/05/26 lunedì Afternoon Unleashed Pre-Rift Event Città di Castello 7 1441 0–1–1 -10
02/05/26 sabato Afternoon Unleashed Pre-Rift Event Città di Castello 7 1443 1–1 +3
18/04/26 Saturday Afternoon Nexus Nights - 1v1 Città di Castello 8 1477 2–1 +24
25/03/26 Draft 2 mercoledi 25 marzo spoleto 8 1491 1–1–1 +14
25/03/26 DRAFT - MERCOLEDI 25 MARZO spoleto 12 1502 1–2 -5
21/03/26 Saturday Afternoon Nexus Nights - 1v1 Città di Castello 7 1408 1–0–2 +18
08/03/26 Sunday Summoner Skirmish - March spoleto 40 1554 32° 2–4 +5
07/03/26 Saturday Afternoon Nexus Nights - 1v1 Città di Castello 7 1424 0–2 -19
25/02/26 Wednesday Night Nexus Nights - 1v1 spoleto 16 1486 10° 2–2 +14
14/02/26 Saturday Afternoon Riftbound Open Play Città di Castello 8 1425 2–1 +19
11/02/26 mercoledì Night Spiritforged Pre-Rift Event Corciano 15 1553 12° 1–3 -4
06/02/26 venerdì Night Spiritforged Pre-Rift Event spoleto 32 1502 10° 3–2–1 +44
30/01/26 Friday Evening Nexus Nights - 1v1 Corciano 10 1506 1–3 -1
25/01/26 Sunday Summoner Skirmish - January spoleto 16 1521 16° 0–4 -26
18/01/26 domenica Morning Summoner Skirmish - January Corciano 11 1553 10° 0–2 -10
15/01/26 giovedì Evening Learn-to-Play Event Città di Castello 4 1431 0–0–1 +6
04/01/26 GT Corciano SF Store Tournament Corciano 23 1579 22° 0–5 -80
03/01/26 sabato Afternoon Riftbound Open Play Città di Castello 7 1461 1–1 +2
21/12/25 Sunday Summoner Skirmish - December spoleto 33 1526 27° 1–4 -43
06/12/25 sabato Evening Learn-to-Play Event Città di Castello 10 10° 0–0–1 0
06/12/25 sabato Afternoon Learn-to-Play Event Città di Castello 10 0–0–1 0
28/11/25 venerdì Night Nexus Nights - 1v1 Corciano 16 1568 15° 1–3 -38

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 26%
  • Under 16 23 events 37%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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