Tomodaore
#22,277 in the world · #1,048 in France · in the top 50% nationally. 27 official events, 50 matches won and 45 lost.
- 1524±38Rating · margin ±38
- 1518Average field · 37 entr.
- 18%vs top 5% (2–9)
What they have done so far
- Made top 8 8 times in 27 tournaments: 30% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,600 points.
- The toughest field they have faced averaged 1,540 points, across 16 entrants.
- They are 7 points away from the top 1,000: France.
How the rating moved
Between 1,449 and 1,597, across 27 events with history.
Last 27 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/07/26 | Monday Evening Vendetta Pre-Rift Event Lyon | 55 | 1519 | 9° | 3–1 | +30 |
| 02/06/26 | Nexus Night Lyon | 45 | 1514 | 35° | 0–1–1 | -16 |
| 30/05/26 | Nexus Nights - GameSpirit 8 rue Lanterne | 12 | 1507 | 4° | 3–1 | +23 |
| 23/05/26 | Nexus Nights - GameSpirit 8 rue Lanterne | 16 | 1540 | 6° | 2–2 | +4 |
| 19/05/26 | Nexus Night Lyon | 52 | 1532 | 39° | 1–2 | -13 |
| 02/05/26 | Unleashed Pre-Rift Event - GameSpirit 8 rue Lanterne | 23 | 1504 | 9° | 2–1 | +13 |
| 02/05/26 | Unleashed Pre-Rift Event - GameSpirit 8 rue Lanterne | 17 | 1524 | 8° | 2–1 | +13 |
| 02/05/26 | Unleashed Pre-Rift Event - GameSpirit 8 rue Lanterne | 26 | 1503 | 5° | 2–1 | +21 |
| 28/04/26 | Nexus Night Lyon | 19 | 1516 | 16° | 1–2 | -6 |
| 07/03/26 | Summoner Skirmish - Mars - GameSpirit 8 rue Lanterne | 31 | 1531 | 28° | 1–4 | -35 |
| 03/03/26 | Nexus night template Lyon | 54 | 1515 | 49° | 0–2 | -25 |
| 24/02/26 | Nexus Nights 24/02 Lyon | 51 | 1521 | 40° | 1–2 | -17 |
| 21/02/26 | Nexus Nights - GameSpirit 8 rue Lanterne | 16 | 1519 | 13° | 1–3 | -32 |
| 17/02/26 | Nexus Nights 17/02 Lyon | 44 | 1515 | 38° | 0–2–1 | -33 |
| 08/02/26 | Spiritforged Pre-Rift Lyon | 80 | 1526 | 4° | 5–1–2 | +33 |
| 27/01/26 | mardi Evening Nexus Nights - 1v1 Lyon | 32 | 1528 | 2° | 3–0 | +35 |
| 20/01/26 | mardi Evening Nexus Nights - 1v1 Lyon | 36 | 1531 | 6° | 2–1 | +10 |
| 13/01/26 | mardi Evening Nexus Nights - 1v1 Lyon | 43 | 1497 | 19° | 1–1–1 | -6 |
| 06/01/26 | mardi Evening Nexus Nights - 1v1 Lyon | 34 | 1532 | 11° | 2–1 | +9 |
| 04/01/26 | dimanche Morning Summoner Skirmish - January Lyon | 31 | 1530 | 26° | 1–2–2 | -23 |
| 16/12/25 | mardi Evening Nexus Night Lyon | 37 | 1509 | 20° | 2–2 | -1 |
| 14/12/25 | Dimanche Morning Summoner Skirmish - December Lyon | 33 | 1516 | 14° | 2–1–2 | 0 |
| 09/12/25 | mardi Evening Nexus Night Lyon | 51 | 1513 | 11° | 3–2–1 | +7 |
| 02/12/25 | mardi Evening Nexus Night Lyon | 39 | 1493 | 10° | 3–2–1 | +27 |
| 25/11/25 | Weekly Lyon | 41 | 1512 | 15° | 3–3 | +2 |
| 18/11/25 | Weekly Lyon | 32 | — | 7° | 3–2 | +25 |
| 04/11/25 | Weekly Lyon | 15 | — | 12° | 1–2–1 | -21 |
Form and consistency
On a 2-win streak.
- 16 to 99 25 events 46%
- Under 16 2 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MonsterTigrex FR 1762 0–2
- Moondust FR 1755 0–1
- Gunzerker FR 1749 2–4
- galactee FR 1730 0–1
- Urodacus FR 1705 0–1
- minions FR 1695 0–1
- Clair Obscur FR 1692 1–2
- Artye FR 1687 1–0
- Stizzi FR 1687 0–2
- Daemonni FR 1672 0–1
- Julien 줄리안 FR 1671 1–0
- Etigma FR 1670 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →