← United States

Top Lane Life

#27,721 in the world · #10,209 in United States · in the top 59% nationally. 6 official events, 4 matches won and 4 lost.

  • 1495±90Rating · margin ±90
  • 1511Average field · 17 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 1 times in 6 tournaments: 17% of the time.
  • Their all-time peak is 1,550 points.
  • The toughest field they have faced averaged 1,541 points, across 14 entrants.
  • They are 82 points away from the top 5,000: United States.

How the rating moved

Between 1,495 and 1,530, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
28/02/26 Playmakers Riftbound Nexus Nights Tournament Rapid City 14 1509 11° 1–2–1 -22
21/02/26 Playmakers Riftbound Nexus Nights Multiplayer Rapid City 14 1541 12° 0–0–1 -1
14/02/26 Playmakers Riftbound Nexus Nights Tournament Rapid City 19 1526 12° 1–1–2 -12
07/02/26 Playmakers Riftbound Spiritforged Prerelease Tournament - 2/7 Rapid City 26 1509 2–1–1 +32
24/01/26 Playmakers Riftbound Nexus Nights Multi Player Constructed Open Play - 1/24 Rapid City 14 1498 13° 0–0–4 0
24/01/26 Playmakers Riftbound Nexus Nights Multi Player Constructed Open Play - 1/24 Rapid City 15 1480 14° 0–0–1 -2

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 38%
  • Under 16 4 events 10%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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