TrenBackPackTTV
#32,022 in the world · #11,822 in United States · in the top 68% nationally. 23 official events, 23 matches won and 42 lost.
- 1471±42Rating · margin ±42
- 1536Average field · 22 entr.
- 10%vs top 5% (1–9)
What they have done so far
- Made top 8 7 times in 23 tournaments: 30% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,516 points.
- The toughest field they have faced averaged 1,567 points, across 12 entrants.
- They are 106 points away from the top 5,000: United States.
How the rating moved
Between 1,373 and 1,508, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Ender's Games Vendetta Summoner Skirmish I Clovis | 25 | 1558 | 13° | 2–3 | -4 |
| 26/08/26 | CCC Tuesday Nexus Night Clovis | 18 | 1523 | 15° | 1–2 | -13 |
| 25/08/26 | Monday Nexus Night! Clovis | 19 | 1523 | 7° | 2–1 | +16 |
| 21/08/26 | Thursday Evening Nexus Nights Clovis | 12 | 1551 | 7° | 1–2 | -1 |
| 05/08/26 | CCC Tuesday Nexus Night Clovis | 30 | 1541 | 27° | 0–2–1 | -18 |
| 01/04/26 | CCC Tuesday Nexus Night Clovis | 18 | 1564 | 17° | 0–3 | -17 |
| 31/03/26 | Monday Nexus Night! Clovis | 25 | 1531 | 6° | 2–1 | +14 |
| 27/03/26 | Thursday Evening Nexus Nights - 1v1 Clovis | 12 | 1567 | 3° | 2–1–1 | +34 |
| 26/03/26 | CSGS Wednesday Nexus Night Fresno | 14 | 1533 | 3° | 2–1 | +23 |
| 25/03/26 | CCC Nexus Night 3/24 Clovis | 12 | 1523 | 4° | 2–1 | +27 |
| 18/03/26 | CSGS Wednesday Nexus Night Fresno | 14 | 1534 | 10° | 1–2 | +7 |
| 17/03/26 | Monday Nexus Night! Clovis | 17 | 1525 | 10° | 1–2 | 0 |
| 12/03/26 | Riftbound Draft Fresno | 18 | 1513 | 7° | 2–1 | +23 |
| 10/03/26 | Monday Nexus Night Clovis | 15 | 1550 | 10° | 0–2 | -11 |
| 03/03/26 | Monday Nexus Nights - 1v1 Clovis | 16 | 1524 | 9° | 1–2 | +4 |
| 26/02/26 | Wednesday Nexus Night Fresno | 26 | 1519 | 16° | 1–2 | -2 |
| 18/02/26 | CCC Nexus Night 2/17 Clovis | 20 | 1537 | 10° | 1–2 | +16 |
| 11/02/26 | Tuesday Evening Spiritforge Pre-Release fresno | 30 | 1522 | 25° | 1–2 | -2 |
| 07/02/26 | CCC Riftbound Spiritforged Pre-Rift Event Clovis | 32 | 1529 | 29° | 0–2–1 | -30 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Fresno | 47 | 1514 | 35° | 0–2–1 | -19 |
| 06/02/26 | Midnight Spiritforged Pre-Rift Event Fresno | 53 | 1538 | 45° | 0–1–1 | -12 |
| 28/01/26 | CCC Nexus Night 1/27 Clovis | 13 | 1557 | 12° | 0–3 | -52 |
| 21/01/26 | Tuesday Afternoon Nexus Nights - 1v1 Clovis | 16 | 1549 | 14° | 1–2 | -12 |
Form and consistency
On a 2-loss streak.
- 16 to 99 16 events 31%
- Under 16 7 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CTCG DZiden US 1854 0–1
- ywjxing US 1748 0–7
- ItsukiRB US 1714 1–1
- anEmpath US 1672 0–2
- Amor US 1640 0–2
- Deiva US 1633 1–1
- Bigstikdiplomacy US 1625 0–2
- FINESSLE US 1610 0–1
- AwakenedPawn US 1606 3–1
- DayVidWen US 1605 0–3
- tidaklu US 1595 0–1
- AaplesNBanana US 1583 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →