TT Fireturtle
#15,787 in the world · #925 in Germany · in the top 33% nationally. 6 official events, 13 matches won and 8 lost.
- 1562±79Rating · margin ±79
- 1509Average field · 25 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,590 points.
- The toughest field they have faced averaged 1,528 points, across 33 entrants.
- They are 56 points away from the top 500: Germany.
How the rating moved
Between 1,480 and 1,570, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 06/03/26 | Nexus Nights Idstein | 33 | 1528 | 22° | 2–2 | -8 |
| 08/12/25 | Glitchless Nexus Night Kaiserstraße 72 | 20 | 1516 | 6° | 2–1–1 | +11 |
| 07/12/25 | Summoner Skirmish Klosterstr. 3 | 30 | 1528 | 12° | 3–2 | +3 |
| 27/11/25 | League of Legends - Nexus Night Klosterstr. 3 | 16 | 1464 | 3° | 3–1 | +29 |
| 03/11/25 | Glitchless Riftbound Release Event Kaiserstraße 72 | 24 | — | 3° | 2–0–3 | +47 |
| 02/11/25 | Riftbound: League of Legends Set One Release Event Klosterstr. 3 | 28 | — | 20° | 1–2 | -20 |
Form and consistency
On a 2-win streak.
- 16 to 99 6 events 52%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MIO Julicorn DE 1784 0–1
- MIO Sarahtekh DE 1723 0–1
- MIO chapone DE 1631 1–0
- Turocc DE 1583 0–1
- Raptus DE 1564 1–0
- TheFakeKarp DE 1558 0–1
- Wigges DE 1536 1–0
- Relde DE 1533 1–0
- Mr W0rth DE 1516 0–1
- YUNG BBQ DE 1506 1–0
- Jinxs Redemption DE 1501 1–0
- KappeIs DE 1500 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →