← Germany

TT Fireturtle

#15,787 in the world · #925 in Germany · in the top 33% nationally. 6 official events, 13 matches won and 8 lost.

  • 1562±79Rating · margin ±79
  • 1509Average field · 25 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,590 points.
  • The toughest field they have faced averaged 1,528 points, across 33 entrants.
  • They are 56 points away from the top 500: Germany.

How the rating moved

Between 1,480 and 1,570, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
06/03/26 Nexus Nights Idstein 33 1528 22° 2–2 -8
08/12/25 Glitchless Nexus Night Kaiserstraße 72 20 1516 2–1–1 +11
07/12/25 Summoner Skirmish Klosterstr. 3 30 1528 12° 3–2 +3
27/11/25 League of Legends - Nexus Night Klosterstr. 3 16 1464 3–1 +29
03/11/25 Glitchless Riftbound Release Event Kaiserstraße 72 24 2–0–3 +47
02/11/25 Riftbound: League of Legends Set One Release Event Klosterstr. 3 28 20° 1–2 -20

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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