TuffLover
#37,012 in the world · #100 in Indonesia · in the top 96% nationally. 7 official events, 10 matches won and 16 lost.
- 1441±68Rating · margin ±68
- 1507Average field · 23 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,518 points.
- The toughest field they have faced averaged 1,517 points, across 22 entrants.
- They are 120 points away from the top 50: Indonesia.
How the rating moved
Between 1,416 and 1,500, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 28 | 1500 | 20° | 1–3 | -16 |
| 26/08/26 | Wednesday Shumitako HQ Constructed Tangerang | 17 | 1491 | 7° | 1–1 | +3 |
| 23/08/26 | Vendetta Summoner Skirmish I - HICE Gaming Kabupaten Tangerang | 26 | 1512 | 9° | 3–2 | +38 |
| 21/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 22 | 1517 | 18° | 1–3 | -21 |
| 14/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 22 | 1516 | 20° | 1–3 | -40 |
| 09/08/26 | HICE Nexus 1v1 (Sunday) Kabupaten Tangerang | 13 | — | 9° | 1–2 | -23 |
| 07/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 20 | — | 14° | 2–2 | 0 |
Form and consistency
On a 3-loss streak.
- 16 to 99 6 events 39%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- KZT ID 1642 0–2
- Scan ID 1627 0–1
- K0ntolodon ID 1604 0–1
- WeebCommander69 ID 1565 0–1
- kinghil7 ID 1545 0–1
- Feitan ID 1525 0–1
- kuutjeeng ID 1521 0–2
- Chimame ID 1503 0–1
- Jenicee ID 1495 0–1
- kaiTo ID 1493 1–1
- AmpereMeter ID 1485 0–1
- punpun ID 1462 3–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →