Vanquish
#12,966 in the world · #4,764 in United States · in the top 28% nationally. 22 official events, 29 matches won and 26 lost.
- 1581±52Rating · margin ±52
- 1547Average field · 203 entr.
- 17%vs top 5% (1–5)
What they have done so far
- Made top 8 8 times in 22 tournaments: 36% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,596 points.
- The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
- They are 50 points away from the top 2,500: United States.
How the rating moved
Between 1,472 and 1,588, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 1534° | 0–1 | -7 |
| 04/04/26 | Summoner Skirmish (APR) at Gamers Guild Tempe Tempe | 27 | 1558 | 6° | 3–2–1 | +17 |
| 22/03/26 | Toy Temple Summoner Skirmish - March Tempe | 15 | 1585 | 2° | 2–1 | +19 |
| 13/03/26 | Thursday Evening Summoner Skirmish - March Tempe | 14 | 1595 | 5° | 2–1–1 | +16 |
| 12/03/26 | Wednesday Night Riftbound Mesa | 27 | 1523 | 2° | 3–0 | +31 |
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 334° | 0–2–1 | -16 |
| 28/02/26 | Super Saturday Standard Challenge - RQ Las Vegas Las Vegas | 457 | 1573 | 374° | 1–3 | -27 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 247° | 3–1 | +22 |
| 28/02/26 | Sealed Deck Challenge - RQ Las Vegas 4pm Friday Las Vegas | 216 | 1544 | 95° | 1–1–2 | 0 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Tempe | 25 | 1550 | 8° | 2–1 | +16 |
| 08/02/26 | Toy Temple Spiritforged Pre-Rift Event - 3:30pm Tempe | 13 | 1551 | 9° | 1–2 | -15 |
| 08/02/26 | Toy Temple Spiritforged Pre-Rift Event - 12:30pm Tempe | 13 | 1527 | 4° | 2–1–1 | +18 |
| 07/02/26 | Spiritforged Pre-Rift Event Mesa | 43 | 1535 | 37° | 0–0–2 | +1 |
| 12/12/25 | Thursday Evening Summoner Skirmish - December Tempe | 15 | 1569 | 13° | 1–2 | -7 |
| 01/12/25 | Sealed Night 11/30/25 Tempe | 28 | 1507 | 19° | 0–1–1 | -16 |
| 30/11/25 | Toy Temple Summoner Skirmish - December Tempe | 17 | 1552 | 9° | 1–2 | -20 |
| 21/11/25 | Thursday Evening Nexus Night Tempe | 15 | 1542 | 2° | 3–0–1 | +77 |
| 14/11/25 | Thursday Evening Nexus Night Tempe | 17 | 1486 | 12° | 0–2 | -41 |
| 12/11/25 | Nexus Night at Gamers Guild Tempe 11/11/25 Tempe | 32 | 1528 | 21° | 0–0–1 | -1 |
| 10/11/25 | Sealed Night 11/9/25 Tempe | 32 | 1493 | 23° | 0–0–4 | -6 |
| 09/11/25 | TT Sunday Nexus Night Tempe | 14 | — | 4° | 1–1–1 | +4 |
| 08/11/25 | Rekreation Games Friday Nexus Night Chandler | 35 | 1530 | 10° | 3–2–1 | +16 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 5 events 31%
- 16 to 99 10 events 38%
- Under 16 7 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG Charmaster US 1833 0–1
- WasianSwag US 1817 0–1
- SteveHolt US 1732 0–1
- Tempestate US 1724 0–1
- Tails66 US 1713 1–0
- I Fight Dragons US 1711 0–1
- SDG MrThiccccs US 1698 1–0
- TheWaffleMan US 1693 1–0
- PsychedelicSloth US 1666 0–1
- Kuu US 1662 1–0
- BrandonPHX US 1642 1–0
- Breffest US 1640 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →