Viets
#30,101 in the world · #11,100 in United States · in the top 64% nationally. 4 official events, 4 matches won and 7 lost.
- 1482±104Rating · margin ±104
- 1552Average field · 34 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,592 points, across 25 entrants.
How the rating moved
Between 1,454 and 1,482, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 08/02/26 | Battleground Framingham - Spiritforged Pre-Rift Event - 2/8/26 Framingham | 47 | 1517 | 10° | 2–1 | +28 |
| 07/02/26 | Battleground Norton - Spiritforged Pre-Rift Event - 2/7/26 Norton Center | 30 | 1547 | 14° | 1–2 | -1 |
| 22/11/25 | Saturday Afternoon Nexus Nights - 1v1 Randolph | 25 | 1592 | 12° | 1–2–2 | -4 |
| 08/11/25 | Riftbound Constructed Play Boston | 19 | — | 17° | 0–2 | -41 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 31%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Kenkou US 1695 0–1
- M4thY0u US 1671 0–1
- TNK SirPeanutSir US 1636 0–1
- CoreyMilhouse US 1579 0–1
- Mister Donut US 1561 0–1
- Harmony Arcus US 1543 0–1
- orothi US 1539 0–1
- GoodThyme US 1523 1–0
- Mistafancy US 1506 0–1
- AncientMandala US 1474 0–1
- firebean03 US 1463 1–0
- JimSi US 1460 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →