← United States

vlex

#30,952 in the world · #11,425 in United States · in the top 66% nationally. 8 official events, 11 matches won and 16 lost.

  • 1477±76Rating · margin ±76
  • 1530Average field · 21 entr.
  • 50%vs top 5% (2–2)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their all-time peak is 1,533 points.
  • The toughest field they have faced averaged 1,553 points, across 38 entrants.
  • They are 100 points away from the top 5,000: United States.

How the rating moved

Between 1,474 and 1,518, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
15/03/26 Anime Imports Summoner Skirmish - March Pacifica 21 1525 12° 1–2 +3
12/03/26 Anime Imports Nexus Nights Pacifica 15 1523 15° 0–3 -33
07/03/26 Summoner Skirmish - March San Francisco 16 1539 2–2 +3
27/02/26 Merlion Games Nexus Night San Carlos 13 1522 2–1 +25
26/02/26 Constructed - February 25, 2026 Pacifica 15 1547 12° 1–2 -14
20/02/26 Merlion Games Nexus Night - 1v1 San Carlos 38 1553 21° 1–2 -1
14/02/26 Anime Imports Spiritforged Pre-Rift Event Pacifica 26 1516 14° 2–3 -24
13/02/26 Merlion Games Nexus Night - 1v1 San Carlos 23 1516 2–1 +18

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 44%
  • Under 16 3 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

IT EN
🏆 Join tournaments 📚 Read guides and strategy 🏅 Climb the leaderboards 🔔 Get notifications ⚙ Customize your profile 👤 Create your public profile
Explore the Dashboard