← United States

xKONGSTAx

#25,221 in the world · #9,230 in United States · in the top 53% nationally. 6 official events, 8 matches won and 9 lost.

  • 1508±89Rating · margin ±89
  • 1565Average field · 16 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,593 points, reached in March 2026: today they sit 85 points below it.
  • The toughest field they have faced averaged 1,626 points, across 12 entrants.
  • They are 69 points away from the top 5,000: United States.

How the rating moved

Between 1,508 and 1,593, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
22/03/26 Aphelios Tournament Ramsey 25 1571 14° 0–2 -20
21/03/26 Saturday Morning Summoner Skirmish - March Roseville 12 1626 12° 0–4 -65
18/03/26 Solz - League of Legends TCG: Riftbound Wednesday Nexus Night Maplewood 13 1534 1–1 +1
23/11/25 Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood 14 1527 3–0 +48
16/11/25 Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood 15 2–1 +24
01/11/25 Saturday Afternoon Release Event Minneapolis 14 2–1–1 +20

Form and consistency

On a 6-loss streak.

  • 16 to 99 1 events 0%
  • Under 16 5 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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