← United States

OhItsLegend

#28,632 in the world · #10,574 in United States · in the top 61% nationally. 7 official events, 8 matches won and 11 lost.

  • 1490±84Rating · margin ±84
  • 1564Average field · 292 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,531 points.
  • The toughest field they have faced averaged 1,590 points, across 1,833 entrants.
  • They are 87 points away from the top 5,000: United States.

How the rating moved

Between 1,473 and 1,517, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 1808° 0–1 -21
03/04/26 -Friday Night Nexus Nights- Snellville 19 1553 2–1 +38
02/04/26 Wasteland Gaming Nexus Night - April 2nd Duluth 43 1558 39° 0–3 -39
26/03/26 Wasteland Gaming Nexus Night - March 26th Duluth 36 1555 16° 2–1 +18
19/03/26 Wasteland Gaming Nexus Night - March 19TH Duluth 48 1583 39° 1–2 -23
13/03/26 Friday Night Nexus Nights Snellville 18 1542 2–1 +17
12/03/26 Wasteland Gaming Nexus Night - March 12TH Duluth 48 1565 33° 1–2 0

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 6 events 44%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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