ZZ Babies
#16,599 in the world · #6,092 in United States · in the top 35% nationally. 43 official events, 77 matches won and 52 lost.
- 1557±31Rating · margin ±31
- 1541Average field · 66 entr.
- 35%vs top 5% (6–11)
What they have done so far
- Has won 3 tournaments. The biggest one had 77 players entered.
- Made top 8 19 times in 43 tournaments: 44% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,698 points.
- The toughest field they have faced averaged 1,608 points, across 119 entrants.
- They are 20 points away from the top 5,000: United States.
How the rating moved
Between 1,516 and 1,687, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 18/08/26 | Monday Evening Vendetta Summoner Skirmish I Tempe | 31 | 1568 | 19° | 1–3 | -18 |
| 11/08/26 | Evening Nexus Nights - 1v1 Tempe | 21 | 1576 | 11° | 1–1–1 | -9 |
| 05/08/26 | (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 8/4/2026 Tempe | 33 | 1538 | 24° | 1–2 | -20 |
| 04/08/26 | Evening Nexus Nights - 1v1 Tempe | 17 | 1567 | 12° | 1–2 | -25 |
| 04/04/26 | Summoner Skirmish (APR) at Gamers Guild Tempe Tempe | 27 | 1558 | 10° | 2–2 | -6 |
| 25/03/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/24/2026 Tempe | 23 | 1499 | 11° | 2–1 | -7 |
| 19/03/26 | Wednesday Night Riftbound Mesa | 14 | 1553 | 6° | 2–1 | -6 |
| 18/03/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/17/2026 Tempe | 31 | 1518 | 15° | 2–1 | -5 |
| 12/03/26 | Wednesday Night Riftbound Mesa | 27 | 1523 | 24° | 0–2–1 | -34 |
| 11/03/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/10/2026 Tempe | 23 | 1531 | 1° | 2–0 | +14 |
| 08/03/26 | Summoner Skirmish (MAR) at Gamers Guild NPHX Phoenix | 31 | 1542 | 5° | 4–2 | +18 |
| 07/03/26 | Summoner Skirmish (MAR) at Gamers Guild Tempe Tempe | 31 | 1589 | 11° | 3–2 | -1 |
| 05/03/26 | Wednesday Evening Nexus Nights - 1v1 Mesa | 16 | 1564 | 7° | 2–1 | +7 |
| 04/03/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/3/2026 Tempe | 38 | 1529 | 10° | 2–1 | -3 |
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 344° | 0–1 | -12 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 137° | 3–1 | +19 |
| 27/02/26 | Riftbound TCG 2K Presented by The People's Card Shop & Top Choice Gaming Las Vegas | 119 | 1608 | 19° | 4–3 | +8 |
| 23/02/26 | Riftbound Spiritforged Sealed Night at Gamers Guild Tempe 2/22/2026 Tempe | 38 | 1545 | 4° | 3–0–1 | +31 |
| 22/02/26 | Riftbound Worlds Bundle Tournament - 2/22 @ 1:00 PM Chandler | 27 | 1568 | 20° | 1–3 | -41 |
| 22/02/26 | Riftbound Spiritforged Sealed Night at Gamers Guild North Phoenix 2/21/2026 Phoenix | 45 | 1523 | 1° | 3–0–1 | +19 |
| 20/02/26 | Riftbound Spiritforged Draft Night at Gamers Guild North Phoenix 2/19/2026 Phoenix | 16 | 1514 | 12° | 1–2–2 | -22 |
| 19/02/26 | Wednesday Evening Nexus Nights - Multiplayer Mesa | 20 | 1542 | 2° | 2–0 | +21 |
| 18/02/26 | Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 2/17/2026 Tempe | 37 | 1532 | 3° | 3–0 | +34 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Tempe | 25 | 1550 | 3° | 3–0 | +31 |
| 11/02/26 | Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/10/2026 Tempe | 89 | 1523 | 32° | 1–2–1 | -11 |
| 10/02/26 | Spiritforged Pre-Rift Event at Gamers Guild NPHX 2/9/2026 Phoenix | 85 | 1511 | 41° | 1–2–1 | -17 |
| 09/02/26 | Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/8/2026 Tempe | 77 | 1504 | 1° | 3–0–1 | +28 |
| 08/02/26 | Spiritforged Pre-Rift Event Peoria | 48 | 1528 | 19° | 1–1–2 | -10 |
| 07/02/26 | Spiritforged Pre-Rift Event Mesa | 43 | 1535 | 11° | 0–0–2 | -1 |
| 09/01/26 | Nexus Night Chandler | 24 | 1518 | 8° | 2–1 | +6 |
| 19/12/25 | Nexus Night Chandler | 22 | 1554 | 9° | 2–1 | +13 |
| 17/12/25 | Nexus Night at Gamers Guild Tempe 12/16/25 Tempe | 24 | 1525 | 11° | 1–2 | -16 |
| 13/12/25 | Riftbound Summoner Skirmish (DEC) at Gamers Guild Tempe Tempe | 36 | 1540 | 21° | 0–2 | -28 |
| 12/12/25 | Thursday Evening Summoner Skirmish - December Tempe | 15 | 1569 | 4° | 3–2 | +7 |
| 11/12/25 | Nexus Night Mesa | 19 | 1537 | 9° | 2–1 | -2 |
| 10/12/25 | Nexus Night at Gamers Guild Tempe 12/9/25 Tempe | 31 | 1498 | 8° | 3–1 | +9 |
| 03/12/25 | Nexus Night at Gamers Guild Tempe 12/2/25 Tempe | 20 | 1536 | 9° | 2–2 | -5 |
| 29/11/25 | Summoner Skirmish (DEC) at Gamers Guild NPHX Phoenix | 50 | 1541 | 7° | 4–2–1 | +52 |
| 27/11/25 | Nexus Night Mesa | 15 | 1556 | 4° | 2–1 | +23 |
| 20/11/25 | Nexus Night Mesa | 22 | 1533 | 4° | 2–1 | +21 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 3 events 58%
- 16 to 99 37 events 49%
- Under 16 3 events 64%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- VinzHS FR 1843 1–0
- SDG Charmaster US 1833 1–4
- Ethan US 1790 0–3
- U Lieks Mudkips US 1754 0–1
- SDG Igzolt US 1733 0–1
- SteveHolt US 1732 1–0
- Vanquisher US 1730 0–1
- QcDarkfaire US 1728 1–0
- Juice US 1725 1–0
- Tempestate US 1724 1–0
- Tails66 US 1713 0–1
- SDG MrThiccccs US 1698 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →