ZenIsMe94
#32,406 in the world · #11,976 in United States · in the top 69% nationally. 6 official events, 5 matches won and 10 lost.
- 1469±87Rating · margin ±87
- 1514Average field · 23 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,539 points, across 31 entrants.
- They are 108 points away from the top 5,000: United States.
How the rating moved
Between 1,403 and 1,469, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/03/26 | Sunday Afternoon Nexus Nights - 1v1 Tacoma | 13 | 1488 | 7° | 2–2 | +7 |
| 18/01/26 | Sunday Afternoon Nexus Nights - 1v1 Tacoma | 15 | 1526 | 5° | 2–1 | +44 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Constructed Bo3 Seattle | 26 | 1506 | 21° | 0–1–1 | -9 |
| 16/01/26 | Mox Seattle -- Nexus Night -- Free Play Seattle | 28 | 1508 | 26° | 0–0–2 | +15 |
| 11/01/26 | Sunday Afternoon Summoner Skirmish - January Kent | 31 | 1539 | 13° | 1–3 | -33 |
| 07/12/25 | Sunday Afternoon Summoner Skirmish - December Kent | 27 | 1517 | 17° | 0–3–1 | -55 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 8%
- Under 16 2 events 57%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Danix US 1856 0–1
- clutch nugget US 1697 1–0
- Hantt US 1690 0–1
- GentleGiant US 1655 1–0
- Tirinar US 1602 0–1
- klep5ydra US 1597 0–1
- Taco the Dragon US 1587 0–1
- Hacky US 1570 0–1
- benice US 1559 0–1
- Pick Ivern US 1557 0–1
- Yooishi US 1548 0–1
- Shasta US 1538 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →