Zeraion
#22,063 in the world · #305 in Singapore · in the top 51% nationally. 4 official events, 7 matches won and 5 lost.
- 1525±97Rating · margin ±97
- 1533Average field · 32 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,605 points.
- The toughest field they have faced averaged 1,569 points, across 28 entrants.
How the rating moved
Between 1,518 and 1,582, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 16/08/26 | Clash Cup Finals @ Card Connect - 16th Aug, 2 pm Singapore | 28 | 1569 | 26° | 0–3–1 | -57 |
| 13/08/26 | Bricks Play Thursday Nexus Nights Singapore | 35 | 1542 | 10° | 2–1 | +11 |
| 11/08/26 | Tuesday Night Nexus B01 @ Utopia Games SIngapore | 36 | 1498 | 2° | 3–0 | +53 |
| 09/08/26 | Agora Hobby Sunday Nexus Night Casuals BO3 Singapore | 30 | 1522 | 10° | 2–1 | +18 |
Form and consistency
On a 5-loss streak.
- 16 to 99 4 events 54%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Salemity SG 1713 1–0
- nlcholas SG 1650 0–1
- ZhaDiaoBro SG 1593 0–1
- DariuZEve SG 1591 1–0
- Haru SG 1539 0–1
- FlashMalicious SG 1524 1–0
- souly SG 1518 0–1
- Gr3yM1Re SG 1515 0–1
- DDusk SG 1500 0–1
- KopiPeng SG 1498 1–0
- Woshijav SG 1497 1–0
- LunarDragoon SG 1465 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →