ElGalacticSloth
#20,269 in the world · #7,414 in United States · in the top 43% nationally. 25 official events, 38 matches won and 34 lost.
- 1535±41Rating · margin ±41
- 1538Average field · 30 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 6 times in 25 tournaments: 24% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,568 points.
- The toughest field they have faced averaged 1,607 points, across 20 entrants.
- They are 42 points away from the top 5,000: United States.
How the rating moved
Between 1,486 and 1,563, across 25 events with history.
Last 25 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | TATC August Skirmish Raleigh | 20 | 1607 | 15° | 0–2 | -21 |
| 27/08/26 | TATC Nexus Night Raleigh | 34 | 1524 | 12° | 2–1 | +7 |
| 20/08/26 | TATC Nexus Night Raleigh | 39 | 1544 | 32° | 1–2 | -14 |
| 13/08/26 | TATC Nexus Night Raleigh | 32 | 1544 | 9° | 2–1 | +7 |
| 06/08/26 | TATC Nexus Night Raleigh | 33 | 1516 | 14° | 2–1 | +16 |
| 02/04/26 | TATC Nexus Night Raleigh | 38 | 1546 | 33° | 1–2 | -19 |
| 20/03/26 | TATC Spiritforged Draft Raleigh | 13 | 1533 | 3° | 2–0 | +23 |
| 19/03/26 | TATC Nexus Night Raleigh | 47 | 1540 | 5° | 3–0 | +37 |
| 15/03/26 | Underworld Riftbound Sundays Raleigh | 13 | 1464 | 6° | 2–2 | +4 |
| 12/03/26 | TATC Nexus Night Raleigh | 43 | 1547 | 29° | 0–2 | -29 |
| 05/03/26 | TATC Nexus Night Raleigh | 45 | 1546 | 4° | 3–0 | +33 |
| 26/02/26 | TATC Nexus Night Raleigh | 29 | 1525 | 19° | 1–2 | -12 |
| 19/02/26 | TATC Nexus Night Raleigh | 36 | 1560 | 29° | 1–2 | -16 |
| 12/02/26 | TATC Spiritforged Prerelease - Thursday Raleigh | 29 | 1518 | 22° | 1–2 | -11 |
| 08/02/26 | TATC Spiritforged Prerelease - Saturday Raleigh | 40 | 1542 | 2° | 3–0 | +44 |
| 07/02/26 | TATC Spiritforged Prerelease - Friday Raleigh | 39 | 1528 | 37° | 0–3 | -33 |
| 31/01/26 | TATC 1k Tournament Raleigh | 25 | 1567 | 9° | 2–2–1 | +5 |
| 29/01/26 | TATC Nexus Night Raleigh | 20 | 1549 | 12° | 1–2 | -7 |
| 22/01/26 | TATC Nexus Night Raleigh | 17 | 1541 | 11° | 1–1–1 | -16 |
| 08/01/26 | TATC Nexus Night Raleigh | 22 | 1535 | 10° | 2–1 | +19 |
| 18/12/25 | TATC Nexus Night Raleigh | 24 | 1535 | 18° | 1–2 | -31 |
| 20/11/25 | TATC Nexus Night Raleigh | 32 | 1535 | 5° | 1–1 | +1 |
| 13/11/25 | TATC Nexus Night Raleigh | 47 | — | 12° | 2–1 | +11 |
| 06/11/25 | TATC Nexus Night Raleigh | 48 | — | 13° | 2–1 | +17 |
| 31/10/25 | TATC Riftbound Origins Release Raleigh | 50 | — | 17° | 2–1 | +20 |
Form and consistency
On a 3-loss streak.
- 16 to 99 23 events 50%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Wolfskullrider US 1752 0–1
- NateWillBait US 1727 1–0
- Swisher1220 US 1715 0–1
- TheUnwrittenPage US 1698 0–1
- FPSShotty US 1697 0–1
- MasonJars US 1692 1–0
- Telarico97 US 1689 1–0
- Kind Celery US 1687 2–1
- CocoReborn US 1677 0–2
- jdog US 1648 0–1
- potat US 1647 1–1
- Doozy US 1633 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →