← United States

Dadsu

#37,624 in the world · #13,931 in United States · in the top 80% nationally. 7 official events, 8 matches won and 15 lost.

  • 1437±76Rating · margin ±76
  • 1514Average field · 42 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,525 points.
  • The toughest field they have faced averaged 1,552 points, across 22 entrants.
  • They are 140 points away from the top 5,000: United States.

How the rating moved

Between 1,401 and 1,461, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
27/03/26 Nexus Night March 26, 2026 Chandler 22 1552 2–1 +22
11/02/26 Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/10/2026 Tempe 89 1523 31° 1–2–1 -1
09/02/26 Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/8/2026 Tempe 77 1504 30° 1–2–1 +3
07/02/26 Friday Evening Spiritforged Pre-Rift Event Tempe 27 1483 12° 2–2–1 +12
31/12/25 Nexus Night at Gamers Guild Tempe 12/30/25 Tempe 34 1531 28° 1–3 -21
28/12/25 Sunday Afternoon Nexus Nights - 1v1 Tempe 15 1507 13° 0–2 -39
10/12/25 Nexus Night at Gamers Guild Tempe 12/9/25 Tempe 31 1498 24° 1–3 -39

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 33%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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