Vanverst
#13,643 in the world · #5,013 in United States · in the top 29% nationally. 20 official events, 33 matches won and 27 lost.
- 1576±45Rating · margin ±45
- 1531Average field · 21 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Has won 1 tournament. The biggest one had 27 players entered.
- Made top 8 9 times in 20 tournaments: 45% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,585 points.
- The toughest field they have faced averaged 1,595 points, across 14 entrants.
- They are 1 points away from the top 5,000: United States.
How the rating moved
Between 1,506 and 1,576, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/08/26 | Thursday Evening Nexus Nights - 1v1 21250 Mexicali | 20 | 1534 | 6° | 3–1 | +14 |
| 12/08/26 | Tuesday Nexus Night Mesa | 22 | 1557 | 19° | 0–1 | -12 |
| 06/08/26 | Wednesday Night Riftbound Mesa | 30 | 1526 | 4° | 2–0–1 | +21 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 26 | 1530 | 3° | 3–0 | +36 |
| 01/04/26 | Tuesday Nexus Night 3-31-2026 Mesa | 18 | 1490 | 10° | 1–1–1 | -4 |
| 21/03/26 | Rekreation Games Friday Nexus Night Chandler | 12 | 1505 | 9° | 1–2 | -20 |
| 19/03/26 | Wednesday Night Riftbound Mesa | 14 | 1553 | 2° | 3–0 | +33 |
| 15/03/26 | Summoner Skirmish March 15, 2026 Mesa | 18 | 1536 | 18° | 0–3 | -31 |
| 13/03/26 | Thursday Evening Summoner Skirmish - March Tempe | 14 | 1595 | 11° | 1–2 | -12 |
| 12/03/26 | Wednesday Night Riftbound Mesa | 27 | 1523 | 1° | 3–0 | +38 |
| 27/02/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 14 | 1489 | 3° | 2–1 | +7 |
| 22/02/26 | Riftbound Worlds Bundle Tournament - 2/22 @ 1:00 PM Chandler | 27 | 1568 | 16° | 2–3 | -5 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Tempe | 25 | 1550 | 15° | 1–2 | -9 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Tempe | 27 | 1483 | 21° | 1–1–1 | -9 |
| 15/01/26 | Wednesday Evening Nexus Nights - 1v1 21250 Mexicali | 23 | 1504 | 12° | 2–3 | -23 |
| 02/01/26 | Thursday Evening Nexus Nights - 1v1 Tempe | 14 | 1529 | 5° | 2–2 | +11 |
| 28/12/25 | Sunday Afternoon Nexus Nights - 1v1 Tempe | 15 | 1507 | 6° | 2–1 | +25 |
| 14/12/25 | Sunday Morning Summoner Skirmish - December Mesa | 16 | 1579 | 10° | 2–2 | +8 |
| 19/11/25 | Nexus Night at Gamers Guild Tempe 11/18/25 Tempe | 26 | 1516 | 5° | 0–0–1 | +1 |
| 15/11/25 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 25 | 1545 | 14° | 2–2 | +7 |
Form and consistency
On a 2-win streak.
- 16 to 99 14 events 49%
- Under 16 6 events 58%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG Charmaster US 1833 0–2
- SDG Whirl US 1734 1–0
- SDG Igzolt US 1733 1–0
- wingwangwong US 1723 0–1
- TheWaffleMan US 1693 0–2
- Lucky US 1680 0–1
- Trenton Hodges US 1680 0–1
- Large Professor US 1677 0–1
- PsychedelicSloth US 1666 1–0
- TBugz US 1664 0–1
- PrevailingForce US 1660 0–3
- Kirsuna US 1653 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →