BHH Mako
#34,562 in the world · #2,531 in Canada · in the top 74% nationally. 24 official events, 29 matches won and 41 lost.
- 1456±40Rating · margin ±40
- 1543Average field · 141 entr.
- 14%vs top 5% (1–6)
What they have done so far
- Made top 8 8 times in 24 tournaments: 33% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,552 points, reached in December 2025: today they sit 96 points below it.
- The toughest field they have faced averaged 1,590 points, across 1,833 entrants.
- They are 3 points away from the top 2,500: Canada.
How the rating moved
Between 1,440 and 1,552, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 23 | 1536 | 20° | 0–2–1 | -24 |
| 17/08/26 | Sunday Evening Nexus Nights - 1v1 V8Z 4H3 | 14 | 1567 | 6° | 2–1 | +17 |
| 13/08/26 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 22 | 1556 | 15° | 1–2 | -7 |
| 06/08/26 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 14 | 1550 | 12° | 0–2–1 | -26 |
| 03/08/26 | Sunday Evening Nexus Nights - 1v1 V8Z 4H3 | 18 | 1488 | 3° | 2–1 | +16 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 953° | 3–3 | +10 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 439° | 2–2 | +6 |
| 04/04/26 | Saturday Morning Summoner Skirmish - April V8T 2C3 | 17 | 1542 | 9° | 3–2 | +15 |
| 30/03/26 | Sunday Evening Summoner Skirmish - March V8Z 4H3 | 18 | 1561 | 17° | 0–4 | -23 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Victoria | 17 | 1544 | 5° | 3–2–1 | +30 |
| 05/03/26 | Wednesday Evening Nexus Nights - Casual V8T 2C3 | 13 | 1502 | 8° | 0–0–1 | +2 |
| 26/02/26 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 20 | 1547 | 12° | 0–1–1 | -9 |
| 19/02/26 | Wednesday Evening Nexus Nights - Casual V8T 2C3 | 22 | 1530 | 19° | 0–0–1 | +2 |
| 12/02/26 | Wednesday Night Spiritforged Pre-Rift Event V8T 2C3 | 21 | 1515 | 19° | 0–2–1 | -20 |
| 09/02/26 | Sunday Evening Spiritforged Pre-Rift Event V8Z 4H3 | 34 | 1545 | 21° | 0–2–1 | -21 |
| 14/12/25 | December summoner skirmish Victoria | 13 | 1530 | 10° | 0–3 | -31 |
| 13/12/25 | Gauntlet Games December Summoner Skirmish Victoria | 22 | 1543 | 16° | 1–2–1 | -20 |
| 08/12/25 | Sunday Evening Summoner Skirmish - December V8Z 4H3 | 25 | 1560 | 8° | 3–3 | -13 |
| 01/12/25 | Colossal Cards 1st Summoner Skirmish V8T 1E1 | 29 | 1537 | 14° | 3–2 | +15 |
| 29/11/25 | Saturday Afternoon Summoner Skirmish - December Victoria | 18 | 1553 | 7° | 2–2 | +11 |
| 27/11/25 | Wednesday Evening Casual Nexus Night V8T 2C3 | 20 | 1553 | 2° | 0–0–1 | +7 |
| 24/11/25 | Sunday Evening Nexus Night V8Z 4H3 | 15 | 1552 | 9° | 1–1 | -2 |
| 17/11/25 | Sunday Evening Nexus Night V8Z 4H3 | 13 | 1560 | 5° | 2–1–1 | +18 |
| 03/11/25 | Riftbound Release Event Victoria | 29 | — | 15° | 1–1 | +3 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 2 events 50%
- 16 to 99 16 events 35%
- Under 16 6 events 31%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- wysley CA 1863 0–2
- KVN CA 1776 1–3
- Google CA 1733 0–1
- Robert Gaming CA 1671 0–3
- DeerWithAStick CA 1655 1–1
- WuffleWuffle CA 1654 0–1
- Meercat CA 1649 2–3
- 一 鹅 一 CA 1640 0–1
- Xenadrael CA 1629 0–1
- nYctolusion CA 1620 1–2
- KennedHeat US 1602 1–0
- HumbleYaazhi US 1601 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →