Meercat
#5,450 in the world · #428 in Canada · in the top 13% nationally. 29 official events, 57 matches won and 48 lost.
- 1649±33Rating · margin ±33
- 1547Average field · 187 entr.
- 6%vs top 5% (1–15)
What they have done so far
- Has won 2 tournaments. The biggest one had 24 players entered.
- Made top 8 13 times in 29 tournaments: 45% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,660 points.
- The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
- They are 37 points away from the top 250: Canada.
How the rating moved
Between 1,432 and 1,649, across 29 events with history.
Last 29 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/08/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 16 | 1580 | 2° | 3–1 | +22 |
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 215° | 3–3 | -9 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 372° | 5–3 | +33 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 187° | 3–1 | +23 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 180° | 4–1 | +44 |
| 04/04/26 | Saturday Morning Summoner Skirmish - April V8T 2C3 | 17 | 1542 | 10° | 1–2–1 | -10 |
| 30/03/26 | Sunday Evening Summoner Skirmish - March V8Z 4H3 | 18 | 1561 | 4° | 4–3 | +10 |
| 21/03/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 13 | 1560 | 9° | 1–3 | -24 |
| 14/03/26 | Saturday Morning Summoner Skirmish - March V8T 2C3 | 16 | 1565 | 13° | 1–2 | -10 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Victoria | 17 | 1544 | 2° | 4–2–1 | +38 |
| 26/02/26 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 20 | 1547 | 16° | 0–1–2 | -18 |
| 16/02/26 | Sunday Riftbound Draft V8Z 4H3 | 16 | 1497 | 12° | 0–0–1 | -3 |
| 14/02/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 13 | 1554 | 9° | 1–1–1 | +2 |
| 12/02/26 | Wednesday Night Spiritforged Pre-Rift Event V8T 2C3 | 21 | 1515 | 5° | 2–1–1 | +3 |
| 09/02/26 | Sunday Evening Spiritforged Pre-Rift Event V8Z 4H3 | 34 | 1545 | 24° | 1–3–1 | -36 |
| 08/02/26 | pre rift event Victoria | 28 | 1534 | 4° | 2–0–2 | +19 |
| 08/02/26 | Saturday Night Spiritforged Pre-Rift Event V8T 2C3 | 23 | 1538 | 4° | 2–0–2 | +26 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Victoria | 24 | 1534 | 1° | 3–0–3 | +38 |
| 24/01/26 | Gauntlet January Summoner Skirmish V8T 2C3 | 14 | 1567 | 4° | 3–2 | +25 |
| 17/01/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 14 | 1487 | 3° | 3–1 | +22 |
| 10/01/26 | Saturday Afternoon Summoner Skirmish - January Victoria | 15 | 1516 | 8° | 1–2–1 | -4 |
| 11/12/25 | Wednesday Evening Nexus Nights - Multiplayer V8T 2C3 | 15 | 1507 | 1° | 0–0–1 | +8 |
| 08/12/25 | Sunday Evening Summoner Skirmish - December V8Z 4H3 | 25 | 1560 | 13° | 2–3 | -5 |
| 01/12/25 | Colossal Cards 1st Summoner Skirmish V8T 1E1 | 29 | 1537 | 18° | 2–3 | -1 |
| 29/11/25 | Saturday Afternoon Summoner Skirmish - December Victoria | 18 | 1553 | 6° | 2–2 | +24 |
| 24/11/25 | Sunday Evening Nexus Night V8Z 4H3 | 15 | 1552 | 12° | 0–2–1 | -32 |
| 17/11/25 | Sunday Evening Nexus Night V8Z 4H3 | 13 | 1560 | 11° | 1–3 | -38 |
| 08/11/25 | Gauntlet Games Riftbound Release Victoria | 25 | — | 11° | 2–1–2 | +22 |
| 01/11/25 | Saturday Afternoon Release Event Victoria | 14 | — | 8° | 1–2–1 | -20 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 4 events 65%
- 16 to 99 16 events 44%
- Under 16 9 events 34%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →