Element7
#19,912 in the world · #7,290 in United States · in the top 42% nationally. 26 official events, 34 matches won and 40 lost.
- 1537±39Rating · margin ±39
- 1535Average field · 39 entr.
- 11%vs top 5% (1–8)
What they have done so far
- Has won 1 tournament. The biggest one had 26 players entered.
- Made top 8 8 times in 26 tournaments: 31% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,595 points, across 14 entrants.
- They are 40 points away from the top 5,000: United States.
How the rating moved
Between 1,446 and 1,537, across 26 events with history.
Last 26 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Morning Vendetta Summoner Skirmish I Mesa | 26 | 1577 | 9° | 3–2 | +27 |
| 29/08/26 | Riftbound Summoner Skirmish 8/29/26 11:00 AM Phoenix | 32 | 1547 | 17° | 2–3 | -10 |
| 27/08/26 | Wednesday Night Riftbound Mesa | 16 | 1468 | 2° | 3–0 | +35 |
| 08/08/26 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 28 | 1543 | 20° | 1–2 | -9 |
| 06/08/26 | Wednesday Night Riftbound Mesa | 30 | 1526 | 16° | 1–1–1 | +1 |
| 01/04/26 | Tuesday Nexus Night 3-31-2026 Mesa | 18 | 1490 | 4° | 2–1 | +15 |
| 19/03/26 | Wednesday Night Riftbound Mesa | 14 | 1553 | 10° | 1–2 | -12 |
| 13/03/26 | Thursday Evening Summoner Skirmish - March Tempe | 14 | 1595 | 8° | 2–2 | +17 |
| 12/03/26 | Wednesday Night Riftbound Mesa | 27 | 1523 | 6° | 2–1 | +17 |
| 28/02/26 | Super Saturday Standard Challenge - RQ Las Vegas Las Vegas | 457 | 1573 | 228° | 2–3 | +1 |
| 27/02/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 14 | 1489 | 12° | 1–2 | -12 |
| 19/02/26 | Wednesday Evening Nexus Nights - Multiplayer Mesa | 20 | 1542 | 20° | 0–2 | -29 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Tempe | 25 | 1550 | 11° | 2–1 | +24 |
| 08/02/26 | Toy Temple Spiritforged Pre-Rift Event - 3:30pm Tempe | 13 | 1551 | 8° | 1–2 | -4 |
| 07/02/26 | Spiritforged Pre-Rift Event Mesa | 43 | 1535 | 41° | 0–0–1 | 0 |
| 17/01/26 | Saturday Afternoon Summoner Skirmish - January Mesa | 21 | 1523 | 9° | 2–1 | +20 |
| 02/01/26 | Thursday Evening Nexus Nights - 1v1 Tempe | 14 | 1529 | 7° | 2–2 | +6 |
| 20/12/25 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 21 | 1531 | 17° | 1–2 | -3 |
| 19/12/25 | Thursday Evening Nexus Nights - 1v1 Gilbert | 19 | 1527 | 13° | 1–2 | +7 |
| 14/12/25 | Sunday Morning Summoner Skirmish - December Mesa | 16 | 1579 | 13° | 1–3 | -25 |
| 11/12/25 | Nexus Night Mesa | 19 | 1537 | 10° | 1–0 | +16 |
| 26/11/25 | Nexus Night at Gamers Guild Tempe 11/25/25 Tempe | 37 | 1523 | 37° | 0–0–1 | +3 |
| 20/11/25 | Nexus Night Mesa | 22 | 1533 | 16° | 1–2 | -17 |
| 19/11/25 | Nexus Night at Gamers Guild Tempe 11/18/25 Tempe | 26 | 1516 | 1° | 0–0–1 | +5 |
| 15/11/25 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 25 | 1545 | 17° | 1–2–1 | -17 |
| 15/11/25 | Friday Nexus Night Phoenix | 14 | 1502 | 7° | 1–2–1 | -19 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 1 events 40%
- 16 to 99 19 events 44%
- Under 16 6 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG Charmaster US 1833 0–3
- SDG Whirl US 1734 0–2
- Best48 US 1729 0–1
- Tempestate US 1724 0–1
- Tails66 US 1713 1–1
- Naitsirc US 1694 0–1
- PsychedelicSloth US 1666 0–1
- Kuu US 1662 1–0
- PrevailingForce US 1660 1–0
- Stonkbones US 1646 1–0
- LaterNeverCame US 1644 0–1
- TML Hollywood US 1633 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →