Flaming V1
#32,895 in the world · #2,648 in Italy · in the top 64% nationally. 4 official events, 6 matches won and 6 lost.
- 1466±101Rating · margin ±101
- 1484Average field · 11 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Has won 1 tournament. The biggest one had 11 players entered.
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,583 points.
- The toughest field they have faced averaged 1,509 points, across 8 entrants.
How the rating moved
Between 1,466 and 1,569, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/05/26 | Unleashed Prerelease-Rift Event Pesaro | 15 | 1494 | 15° | 0–3 | -73 |
| 27/03/26 | Friday Night Nexus Nights - 1v1 Pesaro | 8 | 1464 | 5° | 1–2 | -30 |
| 27/02/26 | Friday Night Nexus Nights - 1v1 Pesaro | 11 | 1470 | 1° | 3–0–1 | +46 |
| 20/02/26 | Friday Night Nexus Nights - 1v1 Pesaro | 8 | 1509 | 3° | 2–1 | +23 |
Form and consistency
On a 5-loss streak.
- Under 16 4 events 46%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Bacchio IT 1739 1–0
- Alex1395 IT 1647 0–1
- TSJ MwL IT 1630 0–1
- Beepo IT 1594 0–2
- IoDani12 IT 1492 1–0
- ScarleTwilight IT 1442 0–1
- Kirirabshelo IT 1439 2–1
- Calcagnofonico12 IT 1434 0–1
- Sarnagma IT 1381 1–0
- JangaJangaJa IT 1293 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →