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Grandius

#20,269 in the world · #1,623 in Italy · in the top 39% nationally. 12 official events, 20 matches won and 18 lost.

  • 1535±65Rating · margin ±65
  • 1514Average field · 15 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 8 times in 12 tournaments: 67% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,551 points.
  • The toughest field they have faced averaged 1,561 points, across 9 entrants.
  • They are 51 points away from the top 1,000: Italy.

How the rating moved

Between 1,425 and 1,543, across 12 events with history.

Last 12 events

Date Event Entrants Field Pos. Record Rating
24/02/26 Riftbound Nexus Night - Playtime Merate Merate 9 1561 1–2 -8
17/02/26 Nexus Night! Bergamo 27 1531 12° 3–2 +7
10/02/26 Nexus Night! Bergamo 4 1518 2–1 +11
07/02/26 Riftbound Spiritforged Pre-Rift Event | Playtime Merate Merate 29 1516 3–0–1 +39
13/01/26 Riftbound Nexus Night - Playtime Merate Merate 7 1504 1–1 -1
06/01/26 Riftbound Nexus Night - Playtime Merate Merate 6 1494 1–1–1 +3
23/12/25 Nexus Night! Bergamo 11 1483 3–1 +29
16/12/25 Nexus Night! Bergamo 8 1517 1–1 +2
09/12/25 Nexus Night! Bergamo 8 1464 2–1 +28
07/12/25 Apokas Otakushop Summoner Skirmish - December Verderio 15 1514 11° 1–3 -38
25/11/25 NEXUS NIGHT Riftbound - Martedì 25 Novembre (Ludoteca NEW GAME) Cinisello Balsamo 39 1548 19° 2–2–2 +23
02/11/25 Riftbound Release Event - Playtime Merate Merate 24 24° 0–3–2 -60

Form and consistency

On a 2-loss streak.

  • 16 to 99 4 events 40%
  • Under 16 8 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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