IM4TX
#43,552 in the world · #106 in Indonesia · in the top 100% nationally. 4 official events, 4 matches won and 12 lost.
- 1386±87Rating · margin ±87
- 1523Average field · 24 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,554 points, across 21 entrants.
How the rating moved
Between 1,386 and 1,480, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 28 | 1500 | 25° | 1–3 | -31 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Kabupaten Tangerang | 21 | 1554 | 16° | 0–4 | -63 |
| 14/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 22 | 1516 | 5° | 3–1 | +58 |
| 07/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 20 | — | 20° | 0–4 | -78 |
Form and consistency
On a 1-win streak.
- 16 to 99 4 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Silvercrown ID 1646 0–1
- Botx123 ID 1625 0–1
- SuperOishiPeanut ID 1604 0–1
- cezzykozzy ID 1594 0–1
- Dev ID 1589 0–1
- Rokaenji ID 1538 0–1
- n1c0201 ID 1538 1–0
- Tempestissimo ID 1536 0–1
- Jenicee ID 1495 1–0
- Sky Walker ID 1482 0–1
- Mizushira ID 1454 0–1
- TuffLover ID 1441 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →