JordanLoveGlazer
#31,321 in the world · #11,564 in United States · in the top 67% nationally. 4 official events, 3 matches won and 5 lost.
- 1475±93Rating · margin ±93
- 1539Average field · 15 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,538 points.
- The toughest field they have faced averaged 1,578 points, across 16 entrants.
How the rating moved
Between 1,475 and 1,518, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/03/26 | Nexus Night at Legends 3/30 Grand Rapids | 16 | 1578 | 15° | 0–3 | -43 |
| 06/12/25 | Playmakers Riftbound Summoner Skirmish 1v1 Constructed Tournament - 12/6 Rapid City | 14 | 1500 | 4° | 3–2 | +18 |
| 15/11/25 | Playmakers Riftbound Open Play - 11/15 Rapid City | 15 | — | 8° | 0–0–4 | 0 |
| 08/11/25 | Playmakers Riftbound Constructed Open Play - 11/8 Rapid City | 15 | — | 5° | 0–0–4 | 0 |
Form and consistency
On a 4-loss streak.
- 16 to 99 1 events 0%
- Under 16 3 events 23%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Squirrelnuts117 US 1764 0–1
- TwentyThunder3 US 1689 0–1
- popeSJ US 1621 0–1
- Magnesia US 1619 0–1
- quincylk US 1590 0–1
- WereWyvern01 US 1585 0–1
- QuiXotiC US 1570 0–3
- Demon Doug US 1502 1–1
- MarzipanQuiche US 1472 0–1
- UncleDemonMoth US 1468 1–0
- HisBobr US 1460 1–0
- Soop but good US 1446 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →