← Italy

LKV2

#4,714 in the world · #437 in Italy · in the top 11% nationally. 32 official events, 83 matches won and 39 lost.

  • 1659±35Rating · margin ±35
  • 1546Average field · 13 entr.
  • 38%vs top 5% (5–8)

What they have done so far

  • Has won 6 tournaments. The biggest one had 14 players entered.
  • Made top 8 31 times in 32 tournaments: 97% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,732 points.
  • The toughest field they have faced averaged 1,574 points, across 18 entrants.
  • They are 41 points away from the top 250: Italy.

How the rating moved

Between 1,519 and 1,718, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Viareggio 18 1574 4–2 +4
20/06/26 Saturday Afternoon Nexus Nights - 1v1 Viareggio 7 1611 0–2 -26
31/03/26 Tappa 7 di lega - La Contea Viareggio 12 1540 2–2 -24
27/03/26 Nexus Night 27 March Piano di Mommio 10 1546 2–2 -11
24/03/26 Tuesday Night Nexus Nights - 1v1 Viareggio 13 1554 4–0 +40
22/03/26 Morning Summoner Skirmish - Marzo - La Contea Viareggio 16 1574 16° 0–2 -31
17/03/26 Nexus Night 20 March Piano di Mommio 9 1569 3–1 +15
17/03/26 Riftbound tappa 4 - La Contea Viareggio 14 1563 2–1–1 -2
15/03/26 Sunday Morning - Summoner Skirmish - March Lucca 13 1559 2–2 -24
13/03/26 Summoner Skirmish - March Piano di Mommio 13 1532 4–1–1 +7
10/03/26 Tuesday Night Nexus Nights - 1v1 Viareggio 8 1557 3–0 +27
08/03/26 Summoner Skirmish - March PISA 13 1557 4–2 +8
07/03/26 Saturday Afternoon Nexus Nights - 1v1 Viareggio 13 1541 2–1–1 0
03/03/26 Tappa 3 - La Contea Rift Viareggio 14 1548 3–0–1 +31
28/02/26 Riftbound FF Viareggio 9 1520 1–2–1 -39
24/02/26 Tuesday Evening Nexus Nights - 1v1 Viareggio 17 1515 4–0–1 +33
21/02/26 Sabato 21 Viareggio 9 1538 1–1–1 -16
17/02/26 Tuesday Evening Nexus Nights - 1v1 Viareggio 21 1536 3–1–1 +10
14/02/26 Saturday Afternoon Nexus Nights - 1v1 Viareggio 11 1541 3–0–1 +23
10/02/26 Tuesday Evening Nexus Nights - 1v1 Viareggio 16 1553 2–2 -15
07/02/26 Pre release Spiritforged - La Contea Viareggio 20 1529 4–1 +28
03/02/26 Martedi nexusss Viareggio 13 1515 3–1 +8
20/01/26 martedì Evening Nexus Nights - 1v1 Viareggio 15 1548 2–2 -8
08/01/26 giovedì Evening Nexus Nights - 1v1 Viareggio 13 1560 3–0–1 +25
20/12/25 sabato Afternoon Riftbound Open Play Viareggio 13 1551 2–2 -6
17/12/25 Ultimo del 25! Viareggio 14 1536 2–2 -6
14/12/25 Summoner Skirmish - December Pisa 14 1500 5–1 +35
07/12/25 Summoner Skirmish - December by Jolly Giochi Lucca 19 1532 4–3 +2
06/12/25 sabato Afternoon Nexus Nights - 1v1 Viareggio 10 1522 2–1–1 -3
28/11/25 Local del Venerdi del Geddon Viareggio 19 2–1–2 -1
19/11/25 Localino del mercoledi Viareggio 13 3–0–1 +56
08/11/25 La Contea - Release Event Riftbound Viareggio 20 2–1 +19

Form and consistency

On a 1-loss streak.

  • 16 to 99 9 events 60%
  • Under 16 23 events 62%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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