← United States

Mattlo16

#10,316 in the world · #3,763 in United States · in the top 22% nationally. 6 official events, 13 matches won and 8 lost.

  • 1601±75Rating · margin ±75
  • 1562Average field · 904 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their peak is 1,631 points, reached in June 2026: today they sit 30 points below it.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 30 points away from the top 2,500: United States.

How the rating moved

Between 1,497 and 1,631, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
19/08/26 Wednesday Evening Vendetta Summoner Skirmish I Edison 22 1581 2–1 +8
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1026° 3–3 +9
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 852° 0–2 -47
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 109° 4–1 +77
11/02/26 Tuesday Afternoon Nexus Nights - 1v1 Somerset 37 1494 3–0 +57
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Hoboken 15 1–1–1 -3

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 3 events 54%
  • 16 to 99 2 events 83%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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