NavarreOnline
#24,475 in the world · #1,818 in Canada · in the top 53% nationally. 23 official events, 39 matches won and 44 lost.
- 1512±39Rating · margin ±39
- 1543Average field · 172 entr.
- 30%vs top 5% (3–7)
What they have done so far
- Has won 1 tournament. The biggest one had 15 players entered.
- Made top 8 7 times in 23 tournaments: 30% of the time.
- Their peak is 1,581 points, reached in January 2026: today they sit 69 points below it.
- The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
- They are 65 points away from the top 1,000: Canada.
How the rating moved
Between 1,465 and 1,581, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 03/08/26 | Sunday Evening Nexus Nights - 1v1 V8Z 4H3 | 18 | 1488 | 5° | 2–1 | +17 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 959° | 2–3 | 0 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 800° | 2–3 | +13 |
| 04/04/26 | Saturday Morning Summoner Skirmish - April V8T 2C3 | 17 | 1542 | 14° | 1–2–1 | -13 |
| 21/03/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 13 | 1560 | 4° | 3–1 | +30 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Victoria | 17 | 1544 | 17° | 0–3 | -31 |
| 14/02/26 | Saturday Afternoon Nexus Nights - 1v1 Victoria | 13 | 1554 | 12° | 1–3 | -17 |
| 12/02/26 | Wednesday Night Spiritforged Pre-Rift Event V8T 2C3 | 21 | 1515 | 20° | 0–2–1 | -25 |
| 09/02/26 | Sunday Evening Spiritforged Pre-Rift Event V8Z 4H3 | 34 | 1545 | 30° | 0–2–1 | -35 |
| 08/02/26 | pre rift event Victoria | 28 | 1534 | 16° | 1–1–2 | -8 |
| 10/01/26 | Saturday Afternoon Summoner Skirmish - January Victoria | 15 | 1516 | 1° | 5–1 | +48 |
| 05/01/26 | Colossal Sunday Summoner Skirmish - January V8T 1E1 | 19 | 1535 | 11° | 2–3 | -14 |
| 14/12/25 | December summoner skirmish Victoria | 13 | 1530 | 2° | 3–1–2 | +41 |
| 13/12/25 | Gauntlet Games December Summoner Skirmish Victoria | 22 | 1543 | 10° | 3–2 | +12 |
| 08/12/25 | Sunday Evening Summoner Skirmish - December V8Z 4H3 | 25 | 1560 | 18° | 0–4–1 | -46 |
| 04/12/25 | Wednesday Evening Nexus Nights - 1v1 V8T 2C3 | 14 | 1547 | 4° | 2–1 | +15 |
| 01/12/25 | Colossal Cards 1st Summoner Skirmish V8T 1E1 | 29 | 1537 | 10° | 3–2 | +11 |
| 29/11/25 | Saturday Afternoon Summoner Skirmish - December Victoria | 18 | 1553 | 13° | 1–3 | -18 |
| 27/11/25 | Wednesday Evening Casual Nexus Night V8T 2C3 | 20 | 1553 | 10° | 0–0–1 | -4 |
| 23/11/25 | sunday Nexus "night" V9B 2S1 | 20 | 1516 | 3° | 3–1–1 | +42 |
| 16/11/25 | Sunday Nexus "night" Victoria | 15 | — | 11° | 1–3 | -46 |
| 10/11/25 | Sunday Evening Nexus Night V8T 1E1 | 15 | — | 3° | 2–1–1 | +17 |
| 08/11/25 | Gauntlet Games Riftbound Release Victoria | 25 | — | 9° | 2–1–2 | +23 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 2 events 40%
- 16 to 99 14 events 33%
- Under 16 7 events 55%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- wysley CA 1863 0–1
- KVN CA 1776 0–2
- Google CA 1733 2–3
- kitkatzhs CA 1725 1–0
- keahyun US 1725 0–1
- Zhai US 1693 0–1
- TML Wheelis US 1686 0–1
- LogozGaming US 1675 0–1
- Robert Gaming CA 1671 0–1
- Whiteblade111 CA 1657 0–1
- DeerWithAStick CA 1655 0–6
- WuffleWuffle CA 1654 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →