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Raethr

#14,666 in the world · #5,389 in United States · in the top 31% nationally. 27 official events, 54 matches won and 33 lost.

  • 1569±37Rating · margin ±37
  • 1543Average field · 28 entr.
  • 36%vs top 5% (5–9)

What they have done so far

  • Has won 2 tournaments. The biggest one had 37 players entered.
  • Made top 8 12 times in 27 tournaments: 44% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,681 points, reached in March 2026: today they sit 112 points below it.
  • The toughest field they have faced averaged 1,595 points, across 14 entrants.
  • They are 8 points away from the top 5,000: United States.

How the rating moved

Between 1,497 and 1,681, across 27 events with history.

Last 27 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Mesa 23 1594 2–2 -3
28/08/26 Nexus Night August 27, 2026 Chandler 25 1571 20° 1–2 -22
21/08/26 Nexus Night August 20, 2026 Chandler 30 1568 17° 1–2 -17
19/08/26 (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 8/18/2026 Tempe 33 1532 18° 1–2 -18
13/08/26 Wednesday Night Riftbound Mesa 31 1553 16° 2–1 -3
12/08/26 (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 8/11/2026 Tempe 26 1533 13° 2–1 -1
07/08/26 Nexus Night August 06, 2026 Chandler 38 1525 14° 2–1 -2
05/08/26 (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 8/4/2026 Tempe 33 1538 11° 2–1 +4
03/04/26 Nexus Nights (1v1 Bo3) at Gamers Guild NPHX 4/2/2026 Phoenix 12 1543 2–1 +6
28/03/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 23 1511 3–1 +17
27/03/26 Nexus Night March 26, 2026 Chandler 22 1552 16° 1–2 -14
21/03/26 Summoner Skirmish - March Chandler 17 1567 14° 1–2–2 -32
18/03/26 Nexus Nights (1v1 Bo1) at Gamers Guild Tempe 3/17/2026 Tempe 31 1518 2–1 +7
13/03/26 Thursday Evening Summoner Skirmish - March Tempe 14 1595 10° 1–2–1 -26
12/03/26 Wednesday Night Riftbound Mesa 27 1523 10° 2–1 -8
06/03/26 Thursday Evening Nexus Nights - 1v1 Gilbert 16 1544 3–0 +26
24/02/26 Nexus Nights (1v1 Bo1) at Gamers Guild NPHX 2/23/2026 Phoenix 40 1542 11° 2–1 0
11/02/26 Spiritforged Pre-Rift Event at Gamers Guild Tempe 2/10/2026 Tempe 89 1523 3–0–1 +21
08/02/26 Member's Night: Spiritforged Pre-Rift Tempe 21 1565 2–1–1 +10
31/01/26 Summoner Skirmish (JAN) at Gamers Guild NPHX Phoenix 35 1536 17° 2–3 -25
24/01/26 Summoner Skirmish - January Chandler 22 1522 3–3 -23
12/01/26 (Best of 3) Nexus Nights at Gamers Guild Tempe 1/11/2026 Tempe 13 1559 3–0 +52
07/01/26 Nexus Night at Gamers Guild Tempe 1/6/26 Tempe 16 1514 3–1 +5
03/01/26 Rekreation Games Friday Nexus Night Chandler 21 1574 1–1–1 -12
17/12/25 Nexus Night at Gamers Guild Tempe 12/16/25 Tempe 24 1525 3–1 +26
10/12/25 Nexus Night at Gamers Guild Tempe 12/9/25 Tempe 31 1498 4–0 +104
26/11/25 Nexus Night at Gamers Guild Tempe 11/25/25 Tempe 37 1523 0–0–1 -3

Form and consistency

On a 1-win streak.

  • 16 to 99 24 events 57%
  • Under 16 3 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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