RavenT1G
#29,022 in the world · #10,716 in United States · in the top 62% nationally. 24 official events, 30 matches won and 43 lost.
- 1488±40Rating · margin ±40
- 1529Average field · 23 entr.
- 17%vs top 5% (1–5)
What they have done so far
- Made top 8 6 times in 24 tournaments: 25% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,508 points.
- The toughest field they have faced averaged 1,594 points, across 23 entrants.
- They are 89 points away from the top 5,000: United States.
How the rating moved
Between 1,426 and 1,494, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Mesa | 23 | 1594 | 15° | 2–3 | +6 |
| 28/08/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 18 | 1516 | 12° | 1–2 | -12 |
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I Gilbert | 19 | 1548 | 12° | 2–3 | +9 |
| 21/08/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 25 | 1508 | 4° | 2–1 | +19 |
| 19/08/26 | Tuesday Nexus Night Mesa | 16 | 1551 | 14° | 0–2–1 | -23 |
| 15/08/26 | Saturday Afternoon Nexus Night - 1v1 Mesa | 23 | 1534 | 3° | 2–1 | +18 |
| 14/08/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 22 | 1541 | 5° | 2–1 | +15 |
| 12/08/26 | Tuesday Nexus Night Mesa | 22 | 1557 | 8° | 2–1 | +20 |
| 08/08/26 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 28 | 1543 | 18° | 1–2 | -3 |
| 07/08/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 18 | 1498 | 12° | 1–2 | -6 |
| 06/08/26 | Wednesday Night Riftbound Mesa | 30 | 1526 | 21° | 1–2 | -7 |
| 01/08/26 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 26 | 1530 | 21° | 1–2 | -8 |
| 03/04/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 16 | 1468 | 5° | 2–1 | +13 |
| 27/03/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 14 | 1505 | 6° | 2–1 | +21 |
| 20/03/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 22 | 1490 | 17° | 1–2 | -6 |
| 18/03/26 | Tuesday Nexus Night 3-17 Mesa | 12 | 1523 | 12° | 0–3 | -31 |
| 15/03/26 | Summoner Skirmish March 15, 2026 Mesa | 18 | 1536 | 14° | 1–2 | -7 |
| 14/03/26 | Wednesday Evening Summoner Skirmish - March Mesa | 28 | 1560 | 14° | 2–2 | +7 |
| 13/03/26 | Thursday Evening Nexus Nights - 1v1 Gilbert | 22 | 1506 | 11° | 2–1 | +25 |
| 14/02/26 | Rekreation Games Friday Nexus Night Chandler | 22 | 1538 | 12° | 0–2 | -18 |
| 12/02/26 | Wednesday Evening Spiritforged Pre-Rift Event Mesa | 32 | 1543 | 25° | 1–2–1 | -17 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Gilbert | 33 | 1539 | 23° | 1–2–1 | +6 |
| 07/02/26 | Spiritforged Pre-Rift Event Mesa | 43 | 1535 | 40° | 0–1–1 | -18 |
| 24/01/26 | Saturday Afternoon Nexus Nights - 1v1 Mesa | 14 | 1504 | 12° | 1–2 | -15 |
Form and consistency
On a 1-win streak.
- 16 to 99 21 events 40%
- Under 16 3 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDG Charmaster US 1833 0–3
- SDG Whirl US 1734 1–0
- SDG Igzolt US 1733 0–1
- SteveHolt US 1732 0–1
- SDG MrThiccccs US 1698 0–1
- Naitsirc US 1694 0–1
- Lucky US 1680 0–1
- PsychedelicSloth US 1666 1–7
- PrevailingForce US 1660 0–2
- PurpleShadow1104 US 1635 1–0
- NEMO US 1598 1–2
- PanHanGo US 1592 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →