RRasta99R
#38,348 in the world · #3,132 in Italy · in the top 75% nationally. 16 official events, 15 matches won and 28 lost.
- 1432±51Rating · margin ±51
- 1557Average field · 7 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Has won 2 tournaments.
- Made top 8 14 times in 16 tournaments: 88% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,623 points, across 16 entrants.
- They are 45 points away from the top 2,500: Italy.
How the rating moved
Between 1,382 and 1,483, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Next Level Arena-tappa 7 RNC Nexus Night Perugia | 7 | 1617 | 4° | 0–1–1 | -6 |
| 07/08/26 | Next Level Arena-tappa 6 RNC Nexus Night Perugia | 9 | 1570 | 9° | 0–3 | -23 |
| 06/08/26 | Thursday Night Nexus Nights - 1v1 Perugia | 6 | 1444 | 1° | 2–0–1 | +18 |
| 24/07/26 | Vendetta Pre-Rift Event #1 Perugia | 8 | 1461 | 4° | 2–1 | +15 |
| 18/06/26 | Next Level Arena - RNC Tappa 2 Perugia | 8 | 1595 | 8° | 0–3 | -28 |
| 04/06/26 | Next Level Arena - RNC Tappa 1 Perugia | 16 | 1623 | 15° | 1–3 | -17 |
| 31/05/26 | Sunday Afternoon Nexus Nights - 1v1 Perugia | 4 | 1502 | 3° | 0–1–1 | -9 |
| 07/05/26 | Unleashed Pre-Rift Event #2 Perugia | 6 | 1466 | 4° | 1–1–1 | -1 |
| 19/03/26 | Nexus Night Local Event Perugia | 6 | 1589 | 2° | 2–1 | +15 |
| 12/03/26 | Nexus Night Local Event Perugia | 4 | 1671 | 1° | 2–0 | +56 |
| 05/03/26 | Thursday Night Nexus Nights - 1v1 Perugia | 5 | 1585 | 5° | 0–2 | -33 |
| 01/03/26 | Poro's League Oblivion Nexus Tappa 1 Terni | 10 | 1500 | 6° | 2–2 | +21 |
| 19/02/26 | Nexus Night Perugia | 6 | 1531 | 3° | 2–1 | +42 |
| 25/01/26 | Sunday Morning Oblivion Nexus Terni | 10 | — | 8° | 1–3 | -22 |
| 11/01/26 | Summoner Skirmish - January - Magic History Perugia | 6 | 1641 | 6° | 0–3 | -46 |
| 08/01/26 | giovedì Night Nexus Nights - 1v1 Perugia | 4 | — | 4° | 0–3 | -50 |
Form and consistency
On a 5-loss streak.
- 16 to 99 1 events 25%
- Under 16 15 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Halo IT 1820 1–2
- darkchri99 IT 1818 1–0
- FreeDom95 IT 1726 0–1
- Shaman Filo IT 1683 0–2
- ChiaraMente7 IT 1676 1–3
- Pirandello4 IT 1650 1–0
- Ximode IT 1648 2–2
- lucjino IT 1640 0–1
- Panforidion IT 1619 0–1
- BollyJones IT 1601 0–1
- furiabuia95 IT 1594 0–1
- Oblivion IT 1577 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →