Slaverzguild
#22,277 in the world · #1,642 in Canada · in the top 48% nationally. 7 official events, 13 matches won and 13 lost.
- 1524±79Rating · margin ±79
- 1537Average field · 17 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,582 points.
- The toughest field they have faced averaged 1,560 points, across 13 entrants.
- They are 53 points away from the top 1,000: Canada.
How the rating moved
Between 1,498 and 1,556, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/12/25 | December summoner skirmish Victoria | 13 | 1530 | 11° | 1–3 | -30 |
| 13/12/25 | Gauntlet Games December Summoner Skirmish Victoria | 22 | 1543 | 12° | 2–3 | -2 |
| 23/11/25 | sunday Nexus "night" V9B 2S1 | 20 | 1516 | 6° | 3–2 | +19 |
| 17/11/25 | Sunday Evening Nexus Night V8Z 4H3 | 13 | 1560 | 7° | 2–2 | -4 |
| 16/11/25 | Sunday Nexus "night" Victoria | 15 | — | 4° | 3–1 | +43 |
| 10/11/25 | Sunday Evening Nexus Night V8T 1E1 | 15 | — | 11° | 1–1–2 | -2 |
| 03/11/25 | Riftbound Release Event Victoria | 29 | — | 17° | 1–1 | 0 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 50%
- Under 16 4 events 44%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- wysley CA 1863 0–1
- kitkatzhs CA 1725 0–1
- Robert Gaming CA 1671 0–1
- DeerWithAStick CA 1655 1–1
- WuffleWuffle CA 1654 0–1
- 一 鹅 一 CA 1640 0–1
- TwistedLiquor CA 1581 0–1
- Icy Neon Mask CA 1579 0–2
- NavarreOnline CA 1512 1–0
- neotokyo CA 1510 0–1
- Scythez CA 1509 1–0
- Wolfend CA 1503 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →