Fluffharald
#17,347 in the world · #1,021 in Germany · in the top 37% nationally. 4 official events, 5 matches won and 4 lost.
- 1552±111Rating · margin ±111
- 1523Average field · 18 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,563 points.
- The toughest field they have faced averaged 1,577 points, across 13 entrants.
How the rating moved
Between 1,495 and 1,552, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/08/26 | Glitchless Nexus Night - 1v1 Mainz | 24 | 1555 | 4° | 2–1 | +29 |
| 10/08/26 | Glitchless Nexus Night - 1v1 Mainz | 17 | 1480 | 4° | 2–1 | +23 |
| 03/08/26 | Glitchless Nexus Night - 1v1 Mainz | 13 | 1577 | 8° | 1–2 | +5 |
| 30/03/26 | Glitchless Nexus Night - Multiplayer Mainz | 19 | 1479 | 18° | 0–0–1 | -5 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 57%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- NRW Darisu DE 1892 0–1
- MIO Julicorn DE 1784 0–1
- MIO Sarahtekh DE 1723 0–1
- Krone DE 1698 1–0
- LIDL SyNNex DE 1667 0–1
- Screnx DE 1473 1–0
- TemCai DE 1471 2–0
- shushu DE 1427 0–1
- SideOfMuchSalt DE 1425 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →