← Italy

Caihlon

#42,856 in the world · #3,550 in Italy · in the top 85% nationally. 14 official events, 9 matches won and 22 lost.

  • 1394±58Rating · margin ±58
  • 1477Average field · 9 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 14 times in 14 tournaments: 100% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,509 points, across 8 entrants.
  • They are 83 points away from the top 2,500: Italy.

How the rating moved

Between 1,369 and 1,472, across 14 events with history.

Last 14 events

Date Event Entrants Field Pos. Record Rating
17/07/26 Thursday Night Summoner Skirmish - July Pesaro 9 1485 1–2–1 +4
03/05/26 Unleashed Prerelease-Rift Event Pesaro 15 1494 2–2 +21
17/04/26 Friday Night Nexus Nights - 1v1 Pesaro 8 1501 0–2–1 -15
03/04/26 Friday Night Nexus Nights - 1v1 Pesaro 7 1420 0–1–1 -10
27/03/26 Friday Night Nexus Nights - 1v1 Pesaro 8 1464 0–2–1 -22
20/03/26 Riftbound Summoner Skirmish - Marzo Pesaro 8 1490 0–1–2 -2
13/03/26 Friday Night Nexus Nights - 1v1 Pesaro 8 1456 2–1 +14
27/02/26 Friday Night Nexus Nights - 1v1 Pesaro 11 1470 0–1–2 -10
20/02/26 Friday Night Nexus Nights - 1v1 Pesaro 8 1509 0–2–1 -31
13/02/26 Friday Night Nexus Nights - 1v1 Pesaro 7 1–2 -16
23/01/26 Riftbound Summoner Skirmish - Gennaio @Kaleidon Pesaro 8 1–2 -11
17/01/26 sabato Evening Riftbound Open Play Pesaro 6 2–1 +29
11/01/26 Evento Gratuito di Presentazione Pesaro 12 0–0–1 +3
19/12/25 Riftbound Night Summoner Skirmish - Dicembre @Kaleidon Pesaro 8 0–3 -60

Form and consistency

On a 3-loss streak.

  • Under 16 14 events 22%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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