Tngzt
#31,825 in the world · #448 in Singapore · in the top 75% nationally. 5 official events, 8 matches won and 14 lost.
- 1472±71Rating · margin ±71
- 1562Average field · 60 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Their peak is 1,530 points, reached in August 2026: today they sit 58 points below it.
- The toughest field they have faced averaged 1,577 points, across 16 entrants.
- They are 76 points away from the top 250: Singapore.
How the rating moved
Between 1,470 and 1,530, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Rogue's Passage - Vendetta Summoner Skirmish 321 Alexandra Road 03-23 | 20 | 1551 | 20° | 0–5 | -58 |
| 23/08/26 | Card Bound Vendetta Summoner Skirmish I Holland Dr | 24 | 1558 | 9° | 3–2 | +47 |
| 15/08/26 | Goat Nexus Nights (Sat) - 1v1 Bo3 Braddell Tech | 16 | 1577 | 14° | 1–2 | -12 |
| 15/08/26 | RCS #3 - MSIF Singapore | 128 | 1555 | 58° | 2–1–2 | +25 |
| 08/08/26 | RCS #2 - Hobby Con Singapore | 112 | 1568 | 78° | 2–4 | -30 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 36%
- 16 to 99 3 events 31%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- itslinotlie CA 1722 0–1
- MëphînX SG 1705 0–1
- xinxinelf SG 1650 0–1
- Mattsun SG 1650 1–0
- nlcholas SG 1650 1–0
- Turn 2 Scuttle SG 1642 0–1
- temurthy SG 1619 0–1
- Cryptic SG 1617 0–1
- shdrprgm SG 1605 0–1
- Deadrecruit SG 1601 0–1
- Kaitenshi AU 1576 0–1
- Ragnaros SG 1570 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →