Guides & Strategy

Articles on deckbuilding, meta and strategy. Written by the community, for the community.

← Back to guides
Guide · Beginner · 6 min

How to Play Riftbound: The Complete Beginner's Guide

by Riftbound Zone23 June 202631 views

Riftbound is the collectible card game set in the League of Legends universe. Two players fight for control of the battlefields: the first to reach 8 points wins. It is a game of tempo and position more than raw power, and once you grasp the basic rhythm it becomes surprisingly deep.

This is the introductory guide: it explains how a game works in a few minutes and points you, step by step, to the dedicated guides for every rule and strategic concept. Keep it as your starting point and come back whenever you want to dig deeper.

What you need to play

Each player brings five elements to the table:

  • a Legend, the only card kept face-up the whole game: it defines your deck's color and identity;
  • a 40-card Main Deck (units, spells and gear);
  • a separate 12-card Rune Deck that produces your resources;
  • a Chosen Champion, included in the 40 cards and sharing the Legend's name;
  • 3 Battlefield cards, the places you contest.

How to lay everything out and which deckbuilding constraints to respect is covered in the game setup and deck building guide.

Legend — Kai'Sa
LegendKai'Sa
Unit — Blazing Scorcher
UnitBlazing Scorcher
Rune — Fury Rune
RuneFury Rune
Spell — Cleave
SpellCleave
Gear — Iron Ballista
GearIron Ballista
Battlefield — Altar to Unity
BattlefieldAltar to Unity

How a game works: the gameplay loop

The heart of Riftbound is a loop that repeats every turn:

  • you generate runes and spend them as energy and power to play your cards;
  • you move units and attack battlefields, starting a showdown (combat);
  • controlling battlefields lets you score points;
  • when you play spells and abilities a chain opens, where your opponent can respond too;
  • the first to reach 8 points wins.

The turn rhythm is always the same: you'll find it explained phase by phase in the turn structure guide.

The core rules, in order

If you're learning, follow these guides in sequence: together they cover everything you need to play your first game with confidence.

Improving: the strategy guides

Once you're comfortable with the rules, these guides help you play better and build more coherent decks.

  • Deck identity — archetypes, game plan and card roles.
  • Mulligan — how to decide which cards to keep at the start.
  • Rune floating — the technique to squeeze more resources into one turn.
  • Tempo vs value — when control matters more than power.
  • Battlefield selection — how to pick your three battlefields in a match.
  • Side deck — using the 8 extra cards against hard matchups.
  • Lethal points — recognising the turn where you can actually close the game.

Quick reference

Summary

Riftbound is played by controlling battlefields to reach 8 points: you generate runes, deploy units, fight in showdowns and respond on the chain. Start with the core rules in order, then move on to strategy when you feel ready. The first concrete step? Open the turn structure guide and set up the table with the setup guide.

Test yourself

Question 1How many points do you need to reach to win a game of Riftbound?

Explanation: The guide clearly states that the first player to reach 8 points wins.

Question 2How many cards make up the Main Deck?

Explanation: The guide specifies a 40-card Main Deck of units, spells and gear.

Question 3How many cards does the Rune Deck, separate from the Main Deck, contain?

Explanation: The guide describes a separate 12-card Rune Deck that produces your resources.

Question 4Which is the only card kept face-up for the entire game?

Explanation: The guide states the Legend is the only card kept face-up the whole game, defining the deck's color and identity.

Question 5What characterizes the Chosen Champion relative to the Legend?

Explanation: The guide explains the Chosen Champion is included in the 40 cards and shares the Legend's name.

Question 6How many Battlefield cards does each player bring to the table?

Explanation: The guide lists 3 Battlefield cards among the five elements each player brings to the table.

Question 7What is the name of the combat that starts when you move units and attack battlefields?

Explanation: The guide calls the combat that begins by attacking battlefields with units a showdown.

Question 8How do you spend the runes you generate during the turn?

Explanation: The guide states you generate runes and spend them as energy and power to play your cards.

Question 9What opens when you play spells and abilities, allowing your opponent to respond too?

Explanation: The guide explains that playing spells and abilities opens a chain, where the opponent can also respond.

Question 10What are the three spell speeds mentioned in the guide?

Explanation: The spell speeds guide says you can play Normal, Action and Reaction.

Next stepRiftbound turn structure: every phase explained

Comments

Log in to comment.

IT EN
🛒 Buy and sell cards 🏆 Join tournaments 🃏 Manage your collection 📚 Read guides and strategy ⭐ Leave reviews 🏅 Climb the leaderboards 📦 Post listings 🔔 Get notifications 💰 Discover card prices ⚙ Customize your profile 👤 Create your public profile 🤝 Trade with other players
Explore the Dashboard